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Part 11
Resident Evil 3: Nemesis

Part 11

Learn about mixed herbs and enemy details like Zombie health and weaknesses in Resident Evil 3: Nemesis Part 11.

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Learn about mixed herbs and enemy details like Zombie health and weaknesses in Resident Evil 3: Nemesis Part 11.

Mixed Herbs:

  • GREEN + GREEN + GREEN: A mixture of 3 green herbs that fully restores your health.
  • GREEN + RED + BLUE: A mixture of 1 green, 1 red, and 1 blue herb that fully restores your health and cures Poison status.

Enemies:

Resident Evil 3: Nemesis features twelve enemy types, with Nemesis having multiple forms. Enemies have randomly assigned health from a predetermined pool when you enter a room. The game tracks if an enemy is alive or dead, but damage dealt to an enemy you don't kill will not carry over if you re-encounter it later.

Zombie

  • Threat: Low (single) / Medium (group)
  • Health: 46 - 138 HP
  • Preferred Weapons: Handgun, Merc's Handgun, Shotgun, Western Custom

Zombies are weak and slow but resilient. Use a Handgun from a distance for individuals. A Shotgun blast can eliminate or knock down multiple targets at short-to-medium range. Aiming Up with the Shotgun at point-blank range can decapitate a Zombie instantly. The Knife can be used by advanced players, but requires careful spacing.

Zombies often get back up after falling. Look for a pool of blood to signify they are dead. If no blood pool appears, they may still be a threat. Some Zombies may play dead, waiting to bite when you get close. To prevent a sprawled-out Zombie from rising, hold Down on the D-pad while aiming at point-blank range. Zombies take fewer rounds to finish when on the ground. Watch for the blood pool to confirm death.

Zombie Dog

  • Threat: Medium (single) / High (group)
  • Health: 69 - 129 HP
  • Preferred Weapons: Handgun, Merc's Handgun, Shotgun, Western Custom

Zombie Dogs are fast and travel in packs. They may pace slowly when you first enter a room, allowing you to dash past. Once you attract one Dog's attention, others nearby will follow. A Handgun is usually sufficient: aim, wait for the Dog to charge, fire a single round to knock it down, and repeat until dead. A Shotgun is faster but can be difficult with multiple Dogs.

Warning: Do not get surrounded by multiple Dogs, as they can stun-lock your character. Retreat to another room or lead them into a choke point to pick them off one by one.

Crow

  • Threat: Low
  • Health: Minimal HP
  • Preferred Weapons: Handgun, Merc's Handgun

Infected Crows are uncommon and appear in only a few areas. They deal minimal damage with pecks and scratches.

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