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Part 23
Resident Evil 3: Nemesis

Part 23

Navigate the RPD Courtyard in Resident Evil 3: Nemesis, facing the first Nemesis encounter and making crucial Live Selection choices.

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Navigate the RPD Courtyard in Resident Evil 3: Nemesis, facing the first Nemesis encounter and making crucial Live Selection choices.

Walkthrough
  1. 1
    Head back out towards the Raccoon City Police Department gates.
  2. 2
    Upon entering the RPD Courtyard, a cutscene (a non-interactive cinematic the game plays automatically) (an in-game cinematic) will play, introducing Nemesis.
  3. 3
    After the cutscene, you will be presented with your first Live Selection.
  4. 4
    LIVE SELECTION #1:
    • FIGHT WITH THE MONSTER: You can attempt to lift the CARD CASE off of Brad's corpse without fighting Nemesis if you are nimble. If you choose to fight, use the SHOTGUN (or heavy weapons unlocked via Mercenaries) and employ stick-and-move tactics. Be prepared to reload your game multiple times. If you defeat Nemesis, he will drop an item case containing EAGLE PARTS A.
  5. 5
    ENTER THE POLICE STATION: This option allows you to skip the first Nemesis battle. You will miss out on Brad's CARD CASE.
  6. 6
    DO NOTHING: This results in Nemesis attacking Jill at the start of the battle, dealing some damage.
  7. 7
    After the Live Selection, proceed into the police station.
  8. 8
    In the RPD Main Hall, Nemesis may kick the door in frustration if you escaped without fighting.
  9. 9
    To the left of the main entrance are three GREEN HERBS.
  10. 10
    Check the reception desk for a box of H.GUN BULLETS.
  11. 11
    If you obtained the CARD CASE, use it in the Status screen to reveal a S.T.A.R.S. CARD.
  12. 12
    Examine the computer terminal at the reception desk with the S.T.A.R.S. CARD in your inventory to get a four-digit evidence locker access code.
  13. 13
    If you do not have the CARD CASE, you will need to find the code through other means.
  14. 14
    Pick up the POLICE STATION MAP on the desk between the typewriter (a save point) and the computer.
  15. 15
    Move to the open door on the west side of the room and proceed to the Officers' Room (203).
  16. 16
    In the Officers' Room, lure or dispose of the zombies.
  17. 17
    Enter the small office on the left side of the room and grab MARVIN'S REPORT(#5) off the floor.
  18. 18
    You may also find a box of SHOTGUN SHELLS on the desk; if not, they will be in the 208 Briefing Room.
  19. 19
    Head towards the next door in the northwest corner of the room.
  20. 20
    In the Evidence Room (204), find a BLUE GEM inside an open locker on Jill's left.
  21. 21
    Check the gem in the Status screen to discover it is a SAPPHIRE.
Tips
  • If this is your first playthrough, it is highly recommended to skip fighting Nemesis as he is extremely tough with standard weapons.
  • To attempt to defeat Nemesis with standard weapons, combine 20 SHOTGUN SHELLS by mixing two bottles of GUNPOWDER A to get GUNPOWDER AA, then combine GUNPOWDER AA with GUNPOWDER B to receive GUNPOWDER BAA. Finally, combine the GUNPOWDER BAA with the RELOADING TOOL to get the SHELLS.
  • Carry extra H.GUN BULLETS as a backup.
  • Your standard loadout for the first third of the game should include your HANDGUN and SHOTGUN, their respective ammo, and a MIXED HERB (RED + GREEN) or FAS (First Aid Spray).
  • The amount of time elapsed before choosing a Live Selection option can slightly affect how the subsequent cutscene plays out.
  • If you wait until the box around the highlighted option turns red before choosing ENTER THE POLICE STATION, Jill performs an action-roll. If selected while highlighted in blue, Jill ducks under Nemesis' punch.
  • Most of the R.P.D. is off-limits in Resident Evil 3: Nemesis, making it a quicker experience than in Resident Evil 2.
  • Leave some GREEN HERBS behind if inventory space is limited.

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