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Part 37
Resident Evil 3: Nemesis

Part 37

Resident Evil 3: Nemesis Part 37 walkthrough covering the Ballroom, Dining Room, Tower Hall, Study, and Bedroom, including finding the WINDER KEY and BEZEL KEY.

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Resident Evil 3: Nemesis Part 37 walkthrough covering the Ballroom, Dining Room, Tower Hall, Study, and Bedroom, including finding the WINDER KEY and BEZEL KEY.

Walkthrough
  1. 1
    In the room opposite the chapel, examine the shelf on the right to find a CLOCK T. KEY, which becomes the WINDER KEY when checked. Two GUNPOWDER A and two GUNPOWDER B may also be found here.
  2. 2
    Head back to the door, use the Item Box if needed, and save. Hang onto the WINDER KEY.
  3. 3
    Enter the 402 Ballroom. As you move through, five Zombies will crash through the windows. After the short cutscene (a brief non-interactive sequence), run forward and to your left to avoid them, then use the SHOTGUN to defeat them.
  4. 4
    Unlock the north door with the WINDER KEY.
  5. 5
    Enter the 404 Dining Room. A cutscene will play with Carlos. A pack of GRENADE ROUNDS may be on the mantle at the far end of the room. Exit through the large double-doors.
  6. 6
    In 405 Tower Hall 1F, note the BLUE HERB planter near the main exit. Examine the gun next to the dead mercenary to receive the MINE THROWER and OPERATION INSTRUCTION(#17). Grab the CLOCK TOWER MAP and a FIRST AID SPRAY from a desk.
  7. 7
    Continue past the desk to a nook containing a small music box. Checking it plays a tune.
  8. 8
    Head back around the staircase and use the double-doors to the south to unlock them.
  9. 9
    Continue past the stairs and a smaller door to find a second music box on the other side of the staircase.
  10. 10
    Proceed through the east exit.
  11. 11
    Enter the 406 Study. Four Zombies or Small Spiders will be present. Move forward until you reach chairs, then bear right to find a book nook with a small table containing an ART PICTURE POSTCARD(#18) and an INK RIBBON.
  12. 12
    Turn around and go left around the bookshelves. A small round table may have GRENADE ROUNDS if they weren't in 404 Dining Room.
  13. 13
    Continue down the narrow passage and through the door at the end.
  14. 14
    Pass through the 407 Living Room, using the Item Box if needed, and proceed to the next door.
  15. 15
    Enter the 408 Bedroom. A picture will fall from the wall; check the spot to get a second CLOCK T. KEY (or BEZEL KEY). Take the two GUNPOWDER A and two GUNPOWDER B on a nearby table if they weren't in 403 Chapel. Head back to 405 Tower Hall 1F.
  16. 16
    Avoid investigating the far end of the room to prevent four flaming Zombies from emerging.
  17. 17
    Return to 407 Living Room to save if desired, though another typewriter is nearby.
  18. 18
    Go back to 406 Study.
  19. 19
    Continue from Tower Path A or Path B.
  20. 20
    In 405 Tower Hall 1F, ascend the staircase to the second floor. You will hear Nemesis roar.
  21. 21
    In 409 Tower Hall 2F, deal with three Giant Spiders. Move to the next door.
  22. 22
    In 410 Spotlight Balcony, find two RED HERBS at the far end. Check the square green plate on the wall to use the BEZEL KEY and lower the ladder. Examine the ladder to climb to the third floor.
  23. 23
    In 411 Machinery Room, find an INK RIBBON next to the typewriter and the SILVER GEAR on a shelf. If you chose to JUMP OUT OF THE WINDOW during Live Selection #5, two GUNPOWDER A bottles will also be on this shelf.
  24. 24
    If you chose to USE THE EMERGENCY BRAKE or DO NOTHING, you will find a case of M.T. ROUNDS on another shelf in the northeast corner. Next to this shelf are the Item Box and large gears.
  25. 25
    Examine the music box in the room's opposite corner to begin a music puzzle. Listen to the melody and try to reproduce it.
Tips
  • Squish Small Spiders by walking over them, but it's generally better to avoid them.
  • The music box tune is part of a later puzzle.
  • There's another typewriter a few rooms ahead of 407 Living Room, making saving there optional.
  • Herding Giant Spiders near explosives boxes in 409 Tower Hall 2F can be an efficient way to defeat them.

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