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Part 62
Star Ocean: Till the End of Time

Part 62

A comprehensive guide to skills and abilities for Star Ocean: Till the End of Time, covering character-specific moves, spell lists, and combat mechanics.

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A comprehensive guide to skills and abilities for Star Ocean: Till the End of Time, covering character-specific moves, spell lists, and combat mechanics.

This section details various skills and abilities available to characters in Star Ocean: Till the End of Time, including character-specific skill lists and general combat mechanics.

Character Skills:

Fayt

Lv10 | Frozen Daggers
Lv6 | Blazing Sword
Lv7 | Critical Hit
Lv9 | Charge
Lv10 | Standby Healing
Lv11 | Critical Hit HP
Lv14 | Taunt
Lv15 | Side Kick
Lv16 | No Guard, Lightning Blast
Lv17 | Stun
Lv20 | Ice Blade
Lv21 | Berserk
Lv22 | Increase HP Damage
Lv23 | Increase MP Damage
Lv25 | Shotgun Blast
Lv30 | Lightning Blade
Lv32 | Fear
Lv38 | Deep Freeze
Lv40 | Air Raid
Lv45 | Stone Rain
Lv50 | Dimension Door
Lv60 | Explosion

Lv11 | Taunt
Lv12 | First Aid
Lv14 | Critical Hit MP
Lv15 | Power Dance
Lv17 | Standby Healing
Lv18 | Aerial
Lv20 | Instanto Blast
Lv22 | Scan Enemy
Lv25 | Panic Dance
Lv26 | Stun
Lv28 | Increase HP Damage
Lv29 | Increase MP Damage
Lv30 | Kaboom
Lv31 | Berserk
Lv33 | Critical Hit
Lv34 | Fear
Lv40 | Healing Dance
Lv48 | No Guard
MoT5 | Magical Dance
S126 | Dream Hammer
MoT7 | Divine Blade
S114 | Ethereal Blast

Albel

Def | Air Slash, Shockwave Swirl, Critical Hit, Standby Healing, Critical Hit MP, Berserk
Lv25 | Stun
Lv26 | Palm of Destruction, No Guard, Taunt
Lv27 | Increase MP Damage
Lv28 | Increase HP Damage
Lv29 | Aerial
Lv30 | First Aid
Lv32 | Aura Wall, Charge
Lv33 | Fear
Lv35 | Double Slash
Lv36 | Scan Enemy
Lv40 | Vampiric Flash
Lv45 | Hand of Doom
Lv50 | Dragon Roar
MoT6 | Air Slash of Fury
S135 | Double Slash of Fury

Def | Fiery Axe
Lv10 | Whirling Heat
Lv12 | Charge
Lv13 | Standby Healing
Lv15 | Land Mines
Lv16 | No Guard
Lv18 | Berserk, Critical Hit HP
Lv20 | Flying Torpedo
Lv21 | Aerial, Taunt
Lv23 | Increase MP Damage
Lv25 | Piercing Claw
Lv26 | First Aid
Lv29 | Critical Hit
Lv30 | Fiery Fury
Lv31 | Fear
Lv32 | Increase HP Damage
Lv33 | Stun
Lv36 | Scan Enemy
Lv40 | Shield & Cannon
Lv50 | Raging Helmet
MoT2 | Bug Triad
S202 | Star Fall

Sophia

Healing, Antidote, Silence, Ice Needles, Lightning Blast, Earth Glaive, Restoration, Power Up, _Efreet, Thunder Flare, Deep Freeze, Dark Sphere, Gravitation, Laser Beams, Lightning Strike, _Gremlin Lair, Meteor Swarm, Faerie Light, Reflection, Stone Rain, Blood Scylla

Antidote, Fire Bolt, Acid Rain, Protection, Cure Condition, Power Up, Crush, Faerie Light, Reflection, Stone Rain, Explosion, Angel Feather, Southern Cross

Adray

Fire Bolt, Antidote, Silence, Ice Needles, Lightning Blast, Earth Glaive, Efreet, Thunder Flare, Deep Freeze, Dark Sphere, Gravitation, Laser Beams, Lightning Strike, Angel Feather, Southern Cross, Stone Rain, Explosion

Healing, Fire Bolt, Ice Needles, Lightning Blast, Earth Glaive, Protection, Efreet, Power Up, _Cure Condition, Restoration, Faerie Light, Reflection, Stone Rain, Explosion, Lightning Strike, Blood Scylla

Stats & Evaluation

Base damage is ATP - DFP. Enabling Berserk gives the character the following multipliers: 1.3x physical HP damage, 0.7x DFP, 0.5x Fury consumption. No Guard (5 CP) is essential. Berserk is virtually required for the AI to pull off decent chains due to their disregard for Fury management. Fury use -x (4 max) applies after the Berserk Fury multiplier. Minimum Fury cost is 1. Decimals are used in Fury calculations (e.g., 5/2 indeed becomes 2.5). At Attack Lv10, the AI will always chain a move if it hits and, conversely, never chain a move if it doesn't hit. The AI can't really chain Charge or Aerial (they can, but not with any consistency). Don't try to MP kill enemies too indiscriminately. While most normal enemies in Disc 1 and Disc 2 post-game are faster to MP kill, HP damage is still more consistently reliable, and most of the best moves only deal HP damage. Elemental attacks should not be used indiscriminately. If you can't be bothered to keep track of enemy resistances, just don't use any. Charge, Aerial, Lightning Blast, Earth Glaive, Efreet and Southern Cross are SR only.

hp/mp: low damage | hP/mP: medium damage | HP/MP: high damage

The time values indicate the total duration of the move followed in brackets by the duration of the move when canceled at the earliest opportunity. Likewise, hit counts may be followed in brackets by the number of hits when the move is canceled at the earliest point. The time values are without any impact freeze, but in practice, there's no way to avoid it. If you feel like checking some values yourself, here are some DFP figures: Magma Man: 10, Post-Sphere Sanmite Steppe enemies: 80, Yuan-ti b: 78, Killer Tarantula: 70, Death Mantis: 208.

Recommended Skills:

Nel

  • SR F | Fugasumi (2)
  • SR C | Kyoumensatsu (8)
  • Sup1 | No Guard (5)

Mirage

  • SR F | Sphere of Might (4)
  • SR C | Infinity Kick (6)
  • Sup1 | No Guard (5)

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