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Part 68
Star Ocean: Till the End of Time

Part 68

Star Ocean: Till the End of Time Part 68 covers Peppita's Power Dance, Faerie Friend, Dream Hammer, and Albel's Kuuhazan and Shouretsuha.

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Star Ocean: Till the End of Time Part 68 covers Peppita's Power Dance, Faerie Friend, Dream Hammer, and Albel's Kuuhazan and Shouretsuha.

Peppita's Skills:

  • Fury damage: A type of damage that utilizes the Fury gauge.
  • Charge: Lv6, 5% Fury cost, 20/42 Fury, 4 hits, 1.5x HP, 0.1x MP, 1.5s duration (0.9s with cancel). Causes float and can juggle enemies. Works best at default movement speed.
  • Frozen Daggers: Lv10, 5% Fury cost, 20/47 Fury, 3 hits, 1.3x multiplier, 3.8s duration (3.2s with cancel). A passable ranged attack.
  • Power Dance: Lv15, 6% Fury cost, 15/35 Fury, 6 hits. Increases ATP (Attack Power) of characters within range by 75% at Lv1, 187% at Lv10. Chaining increases the bonus by 19% (points) at 175%, 25% at 200%, 37% at 250%, and 50% at 300%. The effect lasts for 30 seconds. In the PAL-version, you can cancel chain the move at any time, whereas in the NTSC-versions, the cancel window begins after 2.2 seconds. All four dances last for 13 seconds if uninterrupted. None of them receive any bonuses from being set to Cancel. Peppita is invincible for a little while at the beginning of a dance. The ATP boost is massive and can break the game.
  • Aerial: Lv18, 5% Fury cost, 20/42 Fury, 2 hits, 1.5x HP, 0.1x MP. Causes knockdown.
  • Instanto Blast: Lv20, 8% Fury cost, 25/52 Fury, 4 hits, 1.3x multiplier, 2.1s duration (1.4s with cancel). Good ranged MP damage and the best AI-friendly cancel fodder. NTSC players will have to use this as fodder even in manual. It doesn't let you do triple chains natively.
  • Panic Dance: Lv25, 6% Fury cost, 15/35 Fury, 6 hits. Inflicts Confusion.
  • Kaboom: Lv30, 10% Fury cost, 20/47 Fury, 5 hits, 1.5x multiplier. About 7 hits (11 max) with slight juggle at the end. Lasts about 2.9s. May inflict Instant Death. Doesn't chain well due to knockdown and knockback. PAL only allows triple chains natively due to low Fury cost.
  • Healing Dance: Lv40, 10% Fury cost, 15/35 Fury, 6 hits. Heals characters within range. Can be used as cancel fodder in NTSC-versions after 1 second.
  • Faerie Friend: Lv50, 8% Fury cost, 20/47 Fury, 6 hits, 1.5x multiplier, 1.05x HP, 0.105x MP. Causes knockdown + juggle. Lasts 11s (8s with cancel). Does 2+2+5 hits. The first two hits have knockdown. The fairy then does two smaller hits followed by a whirlwind that does 5 hits and juggles. The whirlwind takes 6.5s to reach. Worthless without No Guard and Convert Damage.
  • Magical Dance: MoT5, 12% Fury cost, 15/35 Fury, 6 hits. Heals the MP of characters within range.
  • Dream Hammer: S126, 12% Fury cost, 22/52 Fury, 5 hits, 2.0x multiplier, 0.84x HP, 0.084x MP. Requires No Guard and Convert Damage. Additional hits cost 5/10 Fury. To get the most out of it, Fury use -4 is needed, ideally with a Victory Trophy and a Faerie Ring synth. With -4 Fury use, 74 hits at 200% or 49 hits at 300% are possible. With -3 Fury use, 36 hits at 200% or 28 hits at 300% are possible.

Albel's Skills:

  • Normal Attacks:
    • SR (Short Range): 8 Fury cost, 0.4s t1, 0.5s t2.
    • MR (Mid Range): 5 Fury cost, 0.5s t1, 0.55s t2. Fury damage: 100%, Wind-elemental.
  • SR skip-cancels will likely fail if the target doesn't flinch. The mid-range attack is a shockwave with a leap attack follow-up. Both are Wind-elemental and will always deal Fury damage if they hit. The shockwave has a habit of missing unless the enemy moves closer.
  • Kuuhazan: Def, 5% Fury cost, 10/30 Fury, 2 hits, 2.0x multiplier, 1.05x, 1.8s duration (1.3s with cancel). Air Slash. Go-to mid-range (skip) cancel fodder. Best fodder for the AI, although it won't work when the enemy takes no damage from Wind.
  • Shouretsuha: Def, 5% Fury cost, 20/47 Fury, 2 hits, 1.2x multiplier, 0.735x. Causes medium float but blows the enemy away, preventing juggling on its own. SR skip cancel fodder.
  • Kikoushou: Lv26, 5% Fury cost, 20/47 Fury, 4 hits, 1.3x multiplier, 2.6x HP, 0.1x MP. Palm of Destruction. Causes knockdown.
  • Aerial: Lv29, 5% Fury cost, 20/42 Fury, 2 hits, 1.5x multiplier, 0.5x. Has light float, usable for juggling but with modest damage. Combined with Charge, damage is good but unreliable due to forward movement. For enemies with force resistance, they must be floated first.

General Notes:

  • No Guard: Mentioned for Peppita at Lv48 and Albel at Lv26, implying it's a skill that affects guard properties.
  • Convert Damage: Mentioned as a necessary skill for Faerie Friend and Dream Hammer.
  • PAL vs. NTSC: Differences in cancel windows and native triple chains are noted for several skills.

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