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Part 63
Star Ocean: Till the End of Time

Part 63

Explore Fayt, Peppita, Albel, Roger, Mirage, and Nel's skills in Part 63 of the Star Ocean: Till the End of Time guide, detailing attack properties and costs.

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Explore Fayt, Peppita, Albel, Roger, Mirage, and Nel's skills in Part 63 of the Star Ocean: Till the End of Time guide, detailing attack properties and costs.

Fayt Skills:

  • SR F: Side Kick (2)
  • SR C: Air Raid / E.Blast (7/8)

Peppita Skills:

  • SR F: Magic Hook / I.Blast (2/4)
  • LR F: Magic Hook (2)
  • SR C: Kaboom / FaerieFr. (5/6)

Albel Skills:

  • SR F: Shouretsuha/Kuuhazan (2)
  • SR C: Goumashou (5)

Roger Skills:

  • SR F: Whirling Heat / Charge (2/4)
  • SR C: Raging Helmet (6)
  • Sup2: CHHP / First Aid (2/1)

Support Skills (All Characters):

  • Sup1: No Guard (5)
  • Sup2: First Aid (1) (Conv. Dmg for Peppita)

Mirage Normal Attacks:

  • PB: Fury 10, t1 0.25s, t2 0.6s. Fury dmg: 100%. Knockdown.
  • MR: Fury 10, t1 0.2s, t2 0.25s. Fury dmg: 100%.
  • Ae: Fury 10, t1 0.3s, t2 1.0s.
  • LR: Fury 10, t1 0.2s, t2 0.9s.

Mirage Skills:

  • Charge: Def 5%, Cons. 20/42 Fury, CP 4, Maj 1.5. Damage 1.5x HP, 0.1x MP, 1.0s (0.6s).
  • Aerial: Def 5%, Cons. 20/42 Fury, CP 2, Maj 1.5. Damage 1.2x HP, 0.08x MP, 1.6s (1.1s), 2 hits, float. Only hits flying/large enemies.
  • Sphere of Might: Def 6%, Cons. 15/35 Fury, CP 4, Maj 1.5. Damage 0.42x -> 0.6x, 4 hits (2), 2.4s (1.1s).
  • Hammer of Might: Def 5%, Cons. 20/47 Fury, CP 3, Maj 1.5. Damage 1.57x HP, 0.05x MP, 2 hits, 1.85s (1.5s), large area, knockdown.
  • Electric Fists (Lv33): Def 5%, Cons. 9/40 Fury, CP 6, Maj 1.5. Damage 0.735x, 3 hits (2), 2s (0.93s). Last hit has knockdown. Non-elemental.
  • Berserk (Lv33): No further details provided.
  • Aerial Assault (Lv41): Def 8%, Cons. 20/47 Fury, CP 5, Maj 1.5. Damage 3.35x HP, 0.5x MP -> 4.8x HP, 0.71x MP, 2.5s (1.5s to hit), small area. (5.0x HP, 0.75x MP-> 7.2x HP, 1.07x MP).
  • Crescent Locus (Lv46): Def 5%, Cons. 20/47 Fury, CP 4, Maj 1.5. Damage 0.63x -> 0.9x, 3 hits (4 in NTSC), 1.4s (0.5s), knockdown.
  • Triple Kick (Lv49): Def 8%, Cons. 20/47 Fury, CP 5, Maj 2.0. Damage 1.05x -> 1.5x (2.1x -> 3.0x), 3 hits, 1.75s.
  • Acrobat Locus (Lv56): Def 9%, Cons. 20/50 Fury, CP 6, Maj 1.3. Damage 0.42x -> 0.6x (0.54x -> 0.78x), 15 hits (10), 5.2s (4.0s), juggle.
  • Avenger Charge (Lv62): Def 10%, Cons. 25/55 Fury, CP 8, Maj 1.5. Damage 0.5x, 11 hits, 5.6s, float on last hit.
  • Infinity Kick (UCT2): Def 14%, Cons. 30/60 Fury, CP 6, Maj 1.3. Damage 0.42x HP, 0.05x MP -> 0.6x HP, 0.073x MP, 11 hits, 6.1s (5.8s), juggle. (0.54x HP, 0.065x MP -> 0.78x HP, 0.095x MP).
  • Blazing Cannon (S178): Def 11%, Cons. 30/60 Fury, CP 8, Maj 1.5. Damage 0.42x -> 0.6x (0.63x -> 0.9x), juggle. 12 Fury for two hits.

Nel Normal Attacks:

  • PB: Fury 10, t1 0.2s, t2 1.5s.
  • SR: Fury 5, t1 0.45s, t2 0.6s. Fury dmg: 100%.
  • LR: Fury 8, t1 0.53s, t2 0.65s. Fury dmg: 100%.

Nel Skills:

  • Shisentou: Def 5%, Cons. 20/47 Fury, CP 3, Maj 1.3. Shockwave. 0.42x -> 0.6x, 4 hits max. 1.6s (1.1s).
Tips
  • Performing skip-cancels from the mid-range Confirm attack requires precise, semi-buffered input. Practice is essential.
  • The Charge skill for Mirage has good damage multipliers but may not be used often due to high levels being achievable early.
  • Sphere of Might is decent for skip-cancel fodder if the timing is mastered. For enemies with force resistance, CL is a better choice. If doing triple chains, stick to SoM.
  • Hammer of Might is weaker than Cliff's and generally not worth using on Disc 2.
  • Aerial Assault deals massive damage but is slow and can be interrupted or lead to the player being killed if blocked by enemies.
  • Crescent Locus is faster fodder than SoM but has knockdown, preventing triple chains with IK. It can still do triple chains with AL.
  • Triple Kick is a great skill but not very combo-friendly due to heavy knockback. Chaining is possible in specific situations.
  • Acrobat Locus is a good skill that hits larger enemies even if the float fails. Delaying the cancel is needed for the last 5 hits.
  • Avenger Charge has good damage but is often resisted. Its high CP cost requires using Aerial as fodder to maintain No Guard.
  • Infinity Kick is a favorite for its nice damage and solid stopping power, with juggle potential.
  • Blazing Cannon can rack up damage if the float works, but should not be chained as only the first and last 3 hits benefit from Cancel Bonus.
  • Nel's Shisentou is good skip-cancel fodder until other skills become available.

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