Complete list of all spells in v rising, including Blood Rage, Sanguine Coil, and Volatile Arachnid, with details on how to unlock them from bosses.
Blood Spells:
- Blood Rage: Heal nearby allies for 65% of your spell power, increase attack speed by 25% and movement speed by 15% for 4 seconds. Inflicts Leech on nearby enemies. Defeat Rufus the Foreman for your first tier 1 blood spell point.
- Blood Rite: Block melee and projectile attacks for 1.5s. Blocking an attack triggers a wave of energy that pushes enemies away, dealing 80% magic damage and inflicts Leech. Turn non-material for 1.2s when this effect triggers. (Default)
- Sanguine Coil: Launch a projectile that deals 80% magic damage, draining 30% Health and inflicts Leech. Heals a hit ally for 120% and self for 30% of your spell power. Has three charges. Unlocked via Tier 2 Blood Spell point, such as from Baron du Bouchon the Sommelier.
- Shadowbolt: A shadow projectile that deals 185% magic damage and inflicts a 1s fading snare. (Default)
- Blood Fountain: Summon a pillar of blood healing allies for 50% of your spell power. The pillar erupts after 1.2 seconds, inflicting Leech and dealing 75% magic damage to enemies while healing allies for 75% of your spell power. Requires level 2 Blood Spell Point, such as from Raziel the Shepherd.
- Veil of Blood (travel): Dash towards input direction and elude nearby enemies for 2.2s. Your next primary attack heals you for 5% of your maximum health and triggers a nova of blood, dealing 20% magic damage and drains 20% health, and inflicts leech. Requires T2 Blood Spell Point, such as one from Willfred the Werewolf Chief.
- Crimson Beam (ultimate): Channel a beam of energy that deals 250% magic damage and inflicts Leech to enemies hit, and heals allies for 200% of your spell power per second for up to 3s. Each target hit heals self for 75% of your spell power. Spend a T3 Blood Spell Point, such as the one earned from General Valencia the Depraved.
- Heart Strike (ultimate): Dash forward and strike enemies in a line. Deals 150% magic damage and heals self for 150% of your spell power over 3.5s. A nova of blood erupts when effect ends dealing 150% magic damage to the victim and nearby enemies, inflicting Leech. Unlocked via Tier 3 Blood Spell Point, such as those rewarded by Tristan the Vampire Hunter.
- Blood Spray (passive): Critical strikes leech 5% health and there is a 25% chance to spawn a Blood Orb when killing a target affected by Leech. Unlocked via the Stygian Altar. Cost 400 Stygian Shards.
- Hunger for Blood (passive): Increase damage against V Blood enemies by 10%. Unlocked at the Altar of Stygian Awakening for 800 Greater Stygian Shards.
- Sanguine Mastery (passive): Boosts the effects of your current blood type by 8%. Unlocked via the Altar of Stygian Awakening. It costs 1000 Greater Stygian Shards.
Unholy Spells:
- Veil of Bones (travel): Dash towards input direction and elude nearby enemies for 2.2s. Your next Primary Attack heals your for 5% of your Maximum Health, inflicts Condemn and summons a skeleton warrior. Requires a Tier 2 Unholy Spell Point, such as one earned by defeating General Cassius the Betrayer.
- Bone Explosion: Raise a bone pile from below that explodes at the target location, dealing 150% magic damage in an area and inflicts Condemn. Requires a T1 Unholy Skill Point, awarded from killing bosses like Goreswine the Ravager.
- Death Knight: Summon a Death Knight at the target location that attacks nearby enemies. Each swing deals 50% magic damage in an area and inflicts Condemn. The Death Knight lasts for 6 seconds. Requires a Tier 2 Unholy Spell Point, which you can get from V Rising Bosses like Kriig the Undead General.
- Corrupted Skull: Launch a projectile that deals 80% magic damage, summons a Skeleton Warrior and inflicts Condemn. The attack deals 40% bonus damage to enemies below 30% health. The spell has two charges, with each charge refreshing every 8 seconds. Requires T1 Unholy Skill Point, like you can get from Leandra the Shadow Priestess.
- Soulburn: Drain a life from up to three nearby enemies, dealing 70% magic damage, inflicting Condemn and leeching 50% health. Cancels any attack the enemy performs, silencing them for 1.5 seconds. Requires a Tier 2 Unholy Skill Point, such as those earned from Foulrot the Soultaker.
- Ward of the Damned: Block melee and projectile attacks in front of you for 2 seconds. Absorbing an attack summons a skeleton, each consecutive attack absorbed has a 50% chance to summon an additional skeleton, up to a maximum of 5. Enemy melee attackers are also knocked back. If you recast the ability during the effect, you will launch a wave of energy, dealing 25% magic damage and inflicting Condemn. Requires a Tier 1 Unholy Spell Point, which you can get by defeating bosses like Bane the Shadowblade.
- Volatile Arachnid (Ultimate): Summons a giant spider that chases down your enemy and explodes when nearby, dealing 250% magic damage, inflicting Condemn and spawning three spiderlings. Each spiderling explodes dealing 125% magic damage and inflicting Condemn. Requires a T3 Unholy Spell Point, which you can get from bosses like Nicholaus the Fallen.
- Summon Fallen Angel (Ultimate): Summon a fallen angel to fight for you for 15s. Attacks performed by the Angel inflict Condemn. It also deals damage and applies condemn in the area it was summoned at. The attacks range from (Source text incomplete for this spell).
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