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Chaos Ability List
V Rising

Chaos Ability List

Explore the Chaos abilities in v rising, including Veil of Chaos, Aftershock, Chaos Barrier, Chaos Volley, and Power Surge. Learn their effects and how to unlock them.

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Explore the Chaos abilities in v rising, including Veil of Chaos, Aftershock, Chaos Barrier, Chaos Volley, and Power Surge. Learn their effects and how to unlock them.

The Chaos category of spells in v rising are mostly themed around dealing as much damage as possible, alongside applying the Ignite feature, which burns enemies for a portion of your spell power. Furthermore, the Chaos spell tree got some unique passives with the full game launch.

Passives:

  • Chaos Kindling: Ignite deals 20% increased damage and there is a 50% chance that Chaos Explosion ignites hit enemies.
  • Turbulent Velocity: Gain 8% increased movement speed for 8 seconds when dealing damage to an enemy. This is incredibly good for most melee weapons, perfect for chasing enemies in PvP or kiting bosses in PvE.
  • Embrace Mayhem: Increases ultimate cooldown recovery rate by 15%, realistically reducing your ultimate by 18 seconds.

Chaos Travel Ability:

  • Veil of Chaos: Dash towards input direction and elude nearby enemies for 2.2s. Your next melee attack heals you for 5% of your maximum health and inflicts Ignite. Your illusion explodes, dealing 50% magic damage to nearby enemies and inflicting Ignite. Can be recasted once more to dash again, but increases the recast cooldown by 1 second.

Location: Defeat v rising bosses with Tier 2 Chaos Spell Points, such as Morian the Stormwing Matriarch.

Veil of Chaos is by far the best Travel Ability in terms of getting around the battlefield. It allows you to do a second dash after your first, letting you squeeze a little more distance between you and your foe. On top of that, it’ll also explode, dealing some damage to anyone who happens to be in close proximity to the illusion left behind.

Chaos Basic Abilities:

  • Aftershock: Smash the ground, causing a shockwave that erupts, dealing 125% magic damage in a line and inflicting Ignite.
  • Location: Defeat Tier 1 Spell Point enemies like Clive the Firestarter.

    Aftershock is one of the earlier Area of Effect (AoE) abilities in the game and it remains a useful one for large periods of it. The range is good and it applies Ignite to all enemies hit, dealing more damage over time as a result of the initial damage. It’s a fairly efficient early game spell.

  • Chaos Barrier: Block melee and projectile attacks in front of your for 2 seconds. Blocking an attack charges the barrier up to 5 times. You can then unleash a chaos bolt, dealing 50% magic damage and inflicting Ignite when the effect ends. The projectile deals 40% additional damage per charge accumulated. Recast during the effect to launch the chaos bolt.
  • Location: Defeat bosses with Tier 2 Chaos Spell Points, like Azariel the Sunbringer.

    This is another shield ability that will block attacks and projectiles. The exciting thing about this ability is that you can block up to 5 attacks, and when you do, you increase the damage of a chaos bolt that comes out of the shield. If you can use this correctly, you can do a lot of spell power damage.

  • Chaos Volley: Channel to launch 2 chaos bolts in a sequence that deals 115% magic damage and inflicts Ignite.
  • Location: Requires defeating level 1 Chaos Spell Point boss like Errol the Stonebreaker.

    You’ll earn this ability early in the game. When used, you will fire two Chaos Fireballs that will be based on your mouse cursor dealing large damage that scales with your spell power, meaning it will pack a punch at endgame too. It did get nerfed slightly with the missiles getting nerfed, but it’s still a fairly strong ability for what it does, especially with the Ignite application.

  • Power Surge: Boosts a target ally or yourself by increasing movement speed by 15% and attack speed by 20% for 4 seconds, and physical attacks inflict Ignite for 3.5 seconds.
  • Location: Requires Tier 1 Chaos Spell Point from bosses like Lidia the Chaos Archer.

    Power Surge was once a spell you get in the mid game, but you can pick it up very early on to make great melee weapon builds. The bonus attack speed, combined with spells like Blood Frenzy can allow for strong melee combo builds very early on.

  • Void: Summon an orb that explodes at the target location, dealing 90% magic damage, inflicts Ignite, and pulls enemies towards the center. Contains two charges, and a cooldown of 9 seconds.
  • Location: Defeat bosses with Tier 2 Chaos Spell Points, such as Jade the Vampire Hunter.

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