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Illusion Ability List
V Rising

Illusion Ability List

Explore v rising Illusion spells like Veil of Illusion, Mist Trance, and Mosquito. Learn about passives like Spiritual Infusion, Skinwalker, and Flowing Sorcery.

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Explore v rising Illusion spells like Veil of Illusion, Mist Trance, and Mosquito. Learn about passives like Spiritual Infusion, Skinwalker, and Flowing Sorcery.

The Illusion category of spells in v rising are mostly themed around summoning, with the Gloomrot update helping them become a support caster. The new mechanics of Weaken and Phantasm offer players ways to reduce the damage targets deal, alongside the Phantasm granting ways for players to lower the cooldowns of their abilities. Going a full scholar build while using Illusion magic means you will become an incredible spellslinger, permanently resetting your cooldowns with Phantasm, and making sure enemies are permanently debuffed with Weaken to reduce damage. It’s incredibly handy for both PvE and PvP.

Illusion magic in v rising has new passives:

  • Spiritual Infusion (passive): Deal 10% increased spell damage to Weakened enemies and increases the duration of Weaken by 1 second. Unlocked via the Stygian Altar. Cost 400 Stygian Shards.
  • Skinwalker (passive): Increases movement speed while Shapeshifted by 8%. Unlocked at the Altar of Stygian Awakening for 800 Greater Stygian Shards.
  • Flowing Sorcery (passive): Increases spell cooldown recovery rate by 5% and there is a 25% to not consume Phantasm when triggering a cooldown reset. Unlocked via the Altar of Stygian Awakening. It costs 1000 Greater Stygian Shards.

These passives offer Illusion players better damage to Weakened targets, increased movement speed while Shapeshifted, and improved spell cooldown recovery with Flowing Sorcery.

Illusion Travel Ability:

Veil of Illusion (Travel): Dash towards input direction and elude nearby enemies for 2.2s. Your next primary attack heals you for 5% of your maximum health and inflicts Weaken. It also spawns an illusion that launches projectiles, inflicting Weaken and granting Phantasm. Requires a T2 Illusion Spell Point, such as one earned from Matka the Curse Weaver.

Veil of Illusions summons an illusion to attack enemies, applies Weaken, and grants Phantasm. It's an average movement spell that can be useful for builds not focused on illusion but wanting Phantasm generation.

Illusion Basic Abilities:

  • Mist Trance: Block melee and projectile attacks for up to 1.5s. Turn non-material and teleport to cursor location when an attack is blocked. Inflicts Weaken on nearby enemies when reappearing and grants Phantasm for each enemy hit.
  • Mosquito: Summon a spectral mosquito at target location that attracts nearby enemies and explodes after 1.7 seconds, dealing 100% magic damage in an area, inflicting Weaken and fearing enemies for up to 1.5 seconds. Grants Phantasm for each enemy hit.
  • Wraith Spear: Dash backwards and launch a piercing projectile dealing 170% magic damage and inflicting Weaken. Each subsequent hit deals 75% magic damage of the previous hit and grants Phantasm.
  • Phantom Aegis: Apply a shield to target ally or self that shields the target for 200% of your spell power, inflicts Weaken on nearby enemies and grants Phantasm for each enemy hit. The shield lasts up to 2 seconds.
  • Spectral Wolf: Send out a spectral wolf that bounces to a nearby enemy after each hit, up to 2 additional hits. Deals 140% magic damage on the first hit, subsequent hits deal 85% damage of the previous hit. Each hit inflicts Weaken and grants a stack of Phantasm.

Mist Trance is a shield ability that deflects melee and projectiles, then teleports you to your cursor location when an attack is blocked. It can be invaluable for escaping dangerous situations.

Mosquito places a mosquito that taunts enemies and explodes after 1.7 seconds, dealing 100% magic damage, inflicting Weaken, and fearing enemies for up to 1.5 seconds. It offers great utility and applies multiple Phantasm stacks.

Wraith Spear was added with the Gloomrot update. This conjures a long-range spear, allowing you to dash backward as you throw it. It deals 170% magic damage on the first hit, with subsequent hits dealing 75% damage of the previous hit. The first hit offers high burst damage and is useful for disengaging from melee opponents.

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