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Ostagar: Becoming A Grey Warden
Dragon Age: Origins

Ostagar: Becoming A Grey Warden

Walkthrough for Dragon Age: Origins Ostagar section. Learn about the Joining Ritual, Grey Wardens, and complete quests like 'Joining the Grey Wardens' and 'The Mabari Hound'.

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Walkthrough for Dragon Age: Origins Ostagar section. Learn about the Joining Ritual, Grey Wardens, and complete quests like 'Joining the Grey Wardens' and 'The Mabari Hound'.

Walkthrough
  1. 1
    After entering Ostagar, you receive the quest “Joining the Grey Wardens” and can explore the camp.
  2. 2
    Turn around and head into the woods to find Elfroot x3, 2 sacks containing Deep Mushroom, Beef Bone, and 20C. There is also a chest on the far side.
  3. 3
    Cross the bridge into the main camp.
  4. 4
    Speak with Wynne to learn about the darkspawn.
  5. 5
    Turn the corner and speak with the Tranquil to learn about enchantments.
  6. 6
    Speak with Daveth if you wish.
  7. 7
    Talk with the Quartermaster to browse his wares. The chest to the left of him contains a Longsword (Grey Iron).
  8. 8
    Head up the ramp and open the scroll to obtain Codex 066: The Chant of Light - The Blight.
  9. 9
    Speak with Ser Jory if you wish.
  10. 10
    Speak with the prisoner in the cage and work your way into helping him out to obtain the quest “The Hungry Deserter”.
  11. 11
    Speak to the guard near the cage. You can either pay him 10 silver or persuade him to give you the food and water for the prisoner. Give him the food and water to receive the Key to the Mages’ Chest, which is accessible at night time when the Tranquil is not around.
  12. 12
    The chest near the prisoner contains Splintmail Boots (Iron).
  13. 13
    Head down the ramp and to the western area to find an Elfroot.
  14. 14
    Head east through the camp to find an Elven Messenger. Speak with him and lie about needing something; tell him you are the person he is supposed to give Ser Garlen’s Sword (Grey Iron) to.
  15. 15
    Speak with the guards outside of Loghain’s and the King’s tent to get information about them.
  16. 16
    If you are not a Human Noble, speak with the Kennel Master. Offer to help him to obtain the quest “The Mabari Hound”.
  17. 17
    At the southern end of camp is a chest containing a Small Shield (Elm).
  18. 18
    Head east to find two Sacks containing a Dagger (Iron) and a Large Wooden Round Shield (Elm).
  19. 19
    Head back towards the Quartermaster and up the ramp to his right.
  20. 20
    At the far left is a chest containing a Small Shield (Ash).
  21. 21
    At the opposite end is Alistair. After some dialogue, Alistair joins the party.
  22. 22
    On the left of Alistair is a chest containing Studded Leather Boots (Rough), Novice Flame Rune, and a Novice Slow Rune.
  23. 23
    Return to Duncan around the camp fire to complete one quest and begin “Tainted Blood” and “The Grey Wardens’ Cache”.
  24. 24
    Ser Jory and Daveth join the party. Equip them properly.
  25. 25
    Exit on the western side of camp into the Korcari Wilds.
Tips
  • Buy the Backpack from the Quartermaster if you need one, as it is the cheapest available and another will be available after the Joining.
  • The Key to the Mages’ Chest can only be accessed at night when the Tranquil is not around.
  • Quest: “Joining the Grey Wardens” completed.
  • Quest: “The Hungry Deserter” obtained.
  • Quest: “The Mabari Hound” obtained (if not Human Noble).
  • Quest: “Tainted Blood” started.
  • Quest: “The Grey Wardens’ Cache” started.
  • Codex 066: The Chant of Light - The Blight obtained.
  • Items: Elfroot x3, Deep Mushroom, Beef Bone, 20C, Longsword (Grey Iron), Key to the Mages’ Chest, Splintmail Boots (Iron), Ser Garlen’s Sword (Grey Iron), Small Shield (Elm), Dagger (Iron), Large Wooden Round Shield (Elm), Small Shield (Ash), Studded Leather Boots (Rough), Novice Flame Rune, Novice Slow Rune.
  • Companion: Alistair joins the party.
  • NPCs met: Wynne, Tranquil, Daveth, Quartermaster, Ser Jory, Prisoner, Guard, Elven Messenger, Loghain Mac Tir (mentioned), King Cailan Theirin (mentioned), Kennel Master.

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