Guide your Grey Warden through the Circle Tower's first floor in Dragon Age: Origins. Master summoning exercises, battle demons, and uncover secrets.
Alright, let's get through the first floor of the Circle Tower. This section is all about a magical exercise: Summoning Sciences. You'll be performing a few different 'exercises' to summon spirits, and each one has a specific set of steps. Pay close attention to the order you do things, as your journal will track your progress.
Exercise One:
First, head to the summoning font. You'll need to select the second passage from the Tome of Spirit Personages, which is on the second shelf. After that, pass your open hands through the first set of summoning flames. This exercise will summon a Spirit Hog, and it'll be holding some gems for you.
Exercise Two:
Back to the summoning font. This time, you'll recite the Rodercoms Uncommon Calling from the first column of support shelves. Next, place one silver coin at the feet of the statue of Magus Gorvish. Finally, pass your open hands through the second set of summoning flames. This one summons a Trickster Whim, which you can then steal from.
Exercise Three:
This one's a bit more involved. You're supposed to alert the senior mages, but don't worry about that – it's not something you actually do. Go to the summoning font again. You'll recite the second passage of Elvorn’s Grande Bestiary from the sealed texts, third area. Then, trace the chosen sigil on the common table in the first area. After that, place a lock of hair between the pages of the Spiritorum Etherialis, located to the right of the sealed texts. Next, perform Callum’s Gesture (that's two fingers) at the statue of Magus Gorvish. Then, breathe on the dried hemlock in the Novice Phylactery, found on the second column of support shelves. Lastly, pass your open hands through the third summoning flames. This exercise summons a Fade Rifter, and you'll need to battle and defeat it. Luckily, it always drops the Charged Mitts, which are pretty decent gloves for a mage.
You need to examine the items in the correct order to summon the various spirits. Your journal tells you what you need to do as well.
Summoning the Fourth:
For the final summoning exercise, you'll need to repeat all the steps from exercises one through three without returning to the summoning font. Once you've done that, pass your open hands through the fourth summoning flames, located in the Apprentice Quarters. While this isn't in the codex, this exercise summons Arl Foreshadow. You can steal Codex 245: The Notes of Arl Foreshadow from him.
After that, open the door at the end of the library. You'll have to fight a Greater Rage Demon. Make sure to loot the torn book, soldier’s corpse, and charred corpse. Also, observe the Mystical Site of Power – this is important for a quest called “Places of Power.” Once you've done all that, exit through the door at the top of the stairs to move on to the second floor.
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