Your Dragon Age: Origins camp is your hub! Discover Sandal's enchantments, Bodahn's wares (including the essential Backpack!), and manage party member relationships. Plus, learn about DLC quests and world map choices.
Alright, you've woken up from that dream and had a chat with Alistair. Now you're free to explore the camp! This is your main hub for a bit, so let's see what's what.
First off, you've got a new quest called "Enchantment" that you can turn in to Sandal, the dwarf you rescued earlier. He's your go-to guy for making your gear even better with runes.
Bodahn, the merchant, has a whole bunch of stuff for sale. You probably won't have enough gold for most of it right now, but keep an eye out for the Backpack. It's usually at the bottom of his item list and is super useful for carrying more loot. If you happen to have the Warden's Keep DLC, Levi Dryden has a quest for you called "Soldier's Peak".
Don't forget you can chat with any of your party members here. Your dialogue choices can actually change their affection towards you, so choose wisely!
Bodahn’s Wares
Bodahn has a lot of items for sale. Here's a look at what he's got and how much it'll cost you:
| Item | Price |
| Tome of Physical Technique | 22g 50s 00c |
| Tome of Arcane Technique | 22g 50s 00c |
| The Veshialle | 133g 55s 00c |
| Sylvan’s Mercy | 8g 92s 50c |
| Conspirator’s Foil | 5g 55s 00c |
| Proving Helm | 1g 95s 00c |
| Spirit Hands | 2g 85s 00c |
| Angled Strikers | 0g 52s 50c |
| Bard’s Dancing Shoes | 10g 35s 00c |
| Imperial Weavers | 1g 95s 00c |
| Silverhammer’s Tackmasters | 1g 95s 00c |
| Earthheart’s Portable Bulwark | 9g 45s 00c |
| Collective Arming Cowl | 1g 72s 50c |
| Enchanter’s Arming Cap | 1g 50s 00c |
| Blackmetal Torque | 5g 62s 50c |
| The Spellward | 87g 57s 50c |
| Par Vollen Willstone | 2g 17s 50c |
| Dalish Pendant | 1g 42s 50c |
| Dalish Hunter’s Belt | 2g 41s 50c |
| Dwarven Merchant’s Belt | 0g 93s 75c |
| Longbowman’s Belt | 0g 75s 00c |
| Hailstone | 1g 03s 50c |
| Ember | 1g 03s 50c |
| Golden Rope Necklace | 0g 16s 50c |
| Backpack | 7g 50s 00c |
Bodahn also keeps a stock of various runes and has an endless supply of certain crafting reagents. Just a heads-up, his inventory resets whenever you leave the camp, so anything you've sold to him will be gone, but his stock will be replenished.
Codex Entries Found Here:
- 039 Bard’s Dancing Shoes
- 098 The History of the Drydens
- 191 Sophia Dryden
Enchantment Details
Sandal is your man for enchantments! He can add runes to eligible gear to make it more powerful. It's a great way to boost your stats.
Moving On
Once you're done at camp, you'll have several choices on the World Map. Most of these will move the story forward. For this guide, we're going to assume you've already headed to the Circle Tower and helped out the Mages. Doing so gets you a healer and some nice stat boosts for free, plus the Circle Mages will come to Redcliffe's aid later, which is a good outcome. So, your next destination will be Lake Calenhad Docks.
DLC and Rare Items
While you're traveling around Ferelden, you might stumble upon The Crater. Inside, there's a Pile of Ore that contains Meteor Metal Ore. This ore is specifically for the smith at Warden's Keep, an area you can only access if you have the Warden's Keep DLC.
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