Guild Wars 2 armor crafting details including materials, costs, and bonuses for various armor sets like Studded Leather and Frostbound.
Walkthrough
- 1Fur-lined Boots: Armor Level 70, +30 AL vs Elemental, +15 AL vs Water. Requires 25 Tanned Hide Squares, 4 Fur Squares, 1500 Gold.
- 2Hunter's Mask: Armor Level 70, +30 AL vs Elemental, +1 Expertise. Requires 25 Bolts of Cloth, 4 Bolts of Silk, 1500 Gold.
- 3Leather Gloves: Armor Level 70, +30 AL vs Elemental. Requires 11 Tanned Hide Squares, 1500 Gold.
- 4Leather Vest: Armor Level 70, +5 Energy, +30 AL vs Elemental. Requires 33 Tanned Hide Squares, 1500 Gold.
- 5Leather Leggings: Armor Level 70, Energy Regeneration +1, +30 AL vs Elemental. Requires 22 Tanned Hide Squares, 1500 Gold.
- 6Leather Boots: Armor Level 70, +30 AL vs Elemental. Requires 11 Tanned Hide Squares, 1500 Gold.
- 7Simple Mask: Armor Level 70, +30 AL vs Elemental. Requires 11 Bolts of Cloth, 1500 Gold.
- 8Studded Leather Gloves: Armor Level 70, +30 AL vs Elemental, +15 AL vs Lightning. Requires 25 Tanned Hide Squares, 4 Steel Ingots, 1500 Gold.
- 9Studded Leather Vest: Armor Level 70, +5 Energy, +30 AL vs Elemental, +15 AL vs Lightning. Requires 75 Tanned Hide Squares, 12 Steel Ingots, 1500 Gold.
- 10Studded Leather Leggings: Armor Level 70, Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Lightning. Requires 50 Tanned Hide Squares, 8 Steel Ingots, 1500 Gold.
- 11Studded Leather Boots: Armor Level 70, +30 AL vs Elemental, +15 AL vs Lightning. Requires 25 Tanned Hide Squares, 4 Steel Ingots, 1500 Gold.
- 12Tamer's Mask: Armor Level 70, +30 AL vs Elemental, +1 Beast Mastery. Requires 25 Bolts of Cloth, 4 Fur Squares, 1500 Gold.
- 13Traveler's Mask: Armor Level 70, +30 AL vs Elemental, +1 Wilderness Survival. Requires 25 Bolts of Cloth, 4 Scales, 1500 Gold.
- 14Drakescale Gloves: Armor Level 70, +30 AL vs Elemental, +15 AL vs Fire. Requires 50 Tanned Hide Squares, 5 Scales, 15000 Gold.
- 15Drakescale Vest: Armor Level 70, +5 Energy, +30 AL vs Elemental, +15 AL vs Fire. Requires 150 Tanned Hide Squares, 15 Scales, 15000 Gold.
- 16Drakescale Leggings: Armor Level 70, Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Fire. Requires 100 Tanned Hide Squares, 10 Scales, 15000 Gold.
- 17Drakescale Boots: Armor Level 70, +30 AL vs Elemental, +15 AL vs Fire. Requires 50 Tanned Hide Squares, 5 Scales, 15000 Gold.
- 18Druid's Gloves: Armor Level 70, +1 Energy, +30 AL vs Elemental. Requires 50 Tanned Hide Squares, 50 Wood Planks, 15000 Gold.
- 19Druid's Vest: Armor Level 70, +8 Energy, +30 AL vs Elemental. Requires 150 Tanned Hide Squares, 150 Wood Planks, 15000 Gold.
- 20Druid's Leggings: Armor Level 70, +2 Energy, Energy Regeneration +1, +30 AL vs Elemental. Requires 100 Tanned Hide Squares, 100 Wood Planks, 15000 Gold.
- 21Druid's Boots: Armor Level 70, +1 Energy, +30 AL vs Elemental. Requires 50 Tanned Hide Squares, 50 Wood Planks, 15000 Gold.
- 22Frostbound Gloves: Armor Level 70, +30 AL vs Elemental, +15 AL vs Water. Requires 50 Tanned Hide Squares, 5 Fur Squares, 15000 Gold.
- 23Frostbound Vest: Armor Level 70, +5 Energy, +30 AL vs Elemental, +15 AL vs Water. Requires 150 Tanned Hide Squares, 15 Fur Squares, 15000 Gold.
- 24Frostbound Leggings: Armor Level 70, Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Water. Requires 100 Tanned Hide Squares, 10 Fur Squares, 15000 Gold.
- 25Frostbound Boots: Armor Level 70, +30 AL vs Elemental, +15 AL vs Water. Requires 50 Tanned Hide Squares, 5 Fur Squares, 15000 Gold.
- 26Studded Leather Gloves (Granite Citadel variant): Armor Level 70, +30 AL vs Elemental, +15 AL vs Lightning. Requires 50 Tanned Hide Squares, 5 Deldrimor Steel Ingots, 15000 Gold.
- 27Studded Leather Vest (Granite Citadel variant): Armor Level 70, +5 Energy, +30 AL vs Elemental, +15 AL vs Lightning. Requires 150 Tanned Hide Squares, 15 Deldrimor Steel Ingots, 15000 Gold.
- 28Studded Leather Leggings (Granite Citadel variant): Armor Level 70, Energy Regeneration +1, +30 AL vs Elemental, +15 AL vs Lightning. Requires 100 Tanned Hide Squares, 10 Deldrimor Steel Ingots, 15000 Gold.
- 29Studded Leather Boots (Granite Citadel variant): Armor Level 70, +30 AL vs Elemental, +15 AL vs Lightning. Requires 50 Tanned Hide Squares, 5 Deldrimor Steel Ingots, 15000 Gold.
- 30Ascalon Helm: Armor Level 35, +20 AL vs Physical. Requires 2 Iron Ingots, 50 Gold.
- 31Ascalon Gauntlets: Armor Level 35, Reduces damage from attacks, +10 AL vs Physical. .
- 32Ascalon Cuirass: Armor Level 35, Reduces damage from attacks, +10 AL vs Physical. Requires 6 Iron Ingots, 50 Gold.
- 33Ascalon Leggings: Armor Level 35, Reduces damage from attacks, +10 AL vs Physical. Requires 4 Iron Ingots, 50 Gold.
- 34Ascalon Boots: Armor Level 35, Reduces damage from attacks, +10 AL vs Physical. .
- 35Recruit's Cap: Armor Level 35, +20 AL vs Physical. Requires 1 Iron Ingot, 50 Gold.
- 36Ringmail Gauntlets: Armor Level 35, +20 AL vs Physical. Requires 1 Iron Ingot, 50 Gold.
Tips
- Warrior armor provides excellent defense, with some pieces offering damage reduction that stacks with mods (like a Warrior's Rune of Major Absorption) for up to -7 total damage reduction.
- The 'mod (a community-made modification that changes the game)' (modifier) on armor pieces can significantly enhance their effectiveness.
- Armor sets like Drakescale and Frostbound offer elemental resistances, while Studded Leather provides lightning resistance.
- Druid armor sets focus on energy bonuses and regeneration.
- Ascalon armor is lower level (35) and focuses on physical damage resistance.
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