Walkthrough for Guild Wars 2's Thirsty River and Dunes of Despair missions, including enemy priest strategies and siege wurm tactics.
Walkthrough
- 1Thirsty River: Defeat six teams of enemies. Before entering the first arena, kill five sand giants in the desert for a +2% morale boost each. Approach the ghost. Each team has eight members: two patrols, a boss, and a priest. The priest revives its team every two minutes; kill the priest before the 2:00 mark to prevent respawns. In the first area, focus on one team, prioritizing the nearer patrol. At 1:25, attack the priest, ensuring it's dead before 2:00. Clear remaining enemies.
- 2The second area has two teams. Due to enemy positioning, you may need to run through a team and fight from within its lines. Alternatively, defeat the two nearest patrols, noting they belong to different priests. Around 1:25, defeat the nearest priest and its troops. If under 2:40, attack one patrol from the other team, then focus on its priest, aiming to kill it before the 4:00 mark. If over 2:40 when the first team is defeated, wait until 3:45 to engage a patrol from the second team, but avoid killing anything until after 4:01.
- 3The third area has three teams. Head right (counterclockwise) and sneak to the first priest's room, likely avoiding patrols. Kill the priest, then the boss. If under 4:00 (e.g., 2:20), engage a patrol from the next team on the right. This team can be difficult as the second patrol may not move. Around 3:25, defeat its priest. Finish the remaining army around 4:45. Wait until 5:40 to engage a patrol from the final team. After killing the first patrol and a few from the second, target the priest around the 7:00 mark (or 5:00 in a good party). The boss is a healer; a Mesmer should neutralize its healing while the party defeats the priest. Clear any remaining enemies.
- 4Bonus (Thirsty River): Complete the bonus before the King's ghost disappears. This is estimated to be around 12 minutes for all three timed areas.
- 5Dunes of Despair: Talk to the Ghostly Hero and escort him to a nearby fort. Defeat four packs of Losaru's. Near the last pack, a siege wurm is visible. To reach it quickly, run to the ledge facing the building near the wurm; the ghost will lower the door, allowing access. Disable the wurm's siege skill to make it helpless. Defeat the nearby boss and enemies, triggering a cutscene (a non-interactive cinematic the game plays automatically).
- 6Attack the fort. To the west is a device that slows enemies in its radius when dropped; this takes three minutes and is considered by some to be not worth the time. Have the ghost hold position at the door instead of escorting it. Ranged attackers can defeat the four enchanted bows from a distance. Once defeated, have the ghost open the door.
- 7Wait for waves of enchanted swords and hammers to approach (two to three at a time). After four waves, attack the enemy ghost.
- 8Bonus (Dunes of Despair): Place your ghost on the platform and keep it alive for ten minutes (10:04). Attackers will come from the west, east, and south gates.
Tips
- In Thirsty River, killing the enemy priest before the two-minute mark is crucial to prevent enemy respawns.
- In the second area of Thirsty River, consider fighting enemies from within their lines if direct engagement is too difficult.
- For the final team in Thirsty River, a Mesmer can neutralize the boss's healing to help defeat the priest.
- In Dunes of Despair, disabling the siege skill of the siege wurm makes it vulnerable.
- Consider the time investment for the slowing device in Dunes of Despair before using it.
- In Dunes of Despair, ranged attackers can deal with the enchanted bows before the ghost opens the main fort door.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content