Guild Wars 2 skills like Odgort's Invocation, Rust, Searing Heat, Shard Storm, Shock, Stone Daggers, Stoning, Swirling Aura, Thunderclap, Wards, and more.
Odgort's Invocation
Attribute: Fire Magic
Energy Cost: 25
Casting Time: 5
Recharge Time: 15
Effect: All foes near target foe's location are struck for 7 to 91 damage and set on fire for 1 to 3 seconds.
Comment: A very popular and devastating method of dealing with crowds.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Harnil [Marhan's Grotto]
Rust
Attribute: Water Magic
Energy Cost: 5
Casting Time: 2
Recharge Time: 45
Effect: Hex, for 6 to 35 seconds, target foe and those adjacent foes take three times longer than normal to activate their signet rings.
Comment: Good in pvp or against pve warrior bosses. 6 seconds to use a healing signet is 6 seconds of owning the warrior.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Thengen [Port Sledge]
Searing Heat
Attribute: Fire Magic
Energy Cost: 25
Casting Time: 3
Recharge Time: 30
Effect: Searing heat hits target foe location for five seconds. Each second, foes in the heat take 5 to 24 fire damage per seconds, and when it ends, are set on fire for 3 seconds. This spell causes exhaustion.
Comment: Another great crowd smasher.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Gammel [Copperhammer Mines]
Shard Storm
Attribute: Water Magic
Energy Cost: 10
Casting Time: 1
Recharge Time: 10
Effect: Hex. If it hits, target foe is struck for 10 to 54 cold damage and moves 66% slower for 2 to 5 seconds.
Comment: Another slow down water projectile attack. Duration is again somewhat short.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Shock
Attribute: Air Magic
Energy Cost: 5
Casting Time: .75
Recharge Time: 10
Effect: Target touched foe is struck for 10 to 50 damage and is knocked down. This spell has 25% armor penetration but causes exhaustion.
Comment: This is nice, run up to them, spike them for decent damage, and then run away while they're on the ground. The exhaustion isn't a big deal on a 5 energy skill.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Mazzim [Fisherman's Haven]
Stone Daggers
Attribute: Earth Magic
Energy Cost: 5
Casting Time: 1
Recharge Time: 0
Effect: Send out two stone daggers. If it hits, each deals 3 to 20 earth damage.
Comment: The spammable geomancer attack. Very popular in combination with stoning and kinetic armor.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Tengsao [Amnoon Oasis]
Stoning
Attribute: Earth Magic
Energy Cost: 15
Casting Time: 1
Recharge Time: 5
Effect: Stoning strikes for 20 to 76 damage. If a foe was suffering from weakness, that foe is knocked down.
Comment: Good damage, mildly spammable, does knockdown, which works well with Aeromancer s weakening things using enervating charge.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Marna [Ice Tooth Cave]
Swirling Aura
Attribute: Water Magic
Energy Cost: 10
Casting Time: 1
Recharge Time: 60
Effect: Enchantment. For 8 to 18 seconds, you have a 75% chance to block arrows and magical projectiles.
Comment: Good duration, very handy skill, recharge takes forever and a half, though.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Thunderclap [Elite]
Attribute: Air Magic
Energy Cost: 10
Casting Time: 2
Recharge Time: 15
Effect: Hex. For 8 to 18 seconds, if target foe is struck for lightning damage, that foe and all adjacent foes are knocked down, and you lose 15 to 9 energy. If you can not lose the energy, thunderclap ends.
Comment: If this skill didn't require so much energy to maintain, it would be godly. As it is, the spell is still pretty damn good. Massive knockdowns are great.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Chrysos The Magnetic [Thunderhead Keep] [17% chance to spawn], Maida The Ill Tempered [Ring Of Fire], Optimus Caliph [Abaddon's Mouth], Kratos the Foul [Iron Mines of Moladune]
Ward Against Elements
Attribute: Earth Magic
Energy Cost: 15
Casting Time: 1
Recharge Time: 20
Effect: For 8 to 18 seconds, allies inside of the ward have 24 additional armor against elemental attacks.
Comment: The most useless of the wards. As many elemental attacks are Area of Effect, it would just be simpler to move out of the way.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Ward Against Foes
Attribute: Earth Magic
Energy Cost: 10
Casting Time: 1
Recharge Time: 20
Effect: For 8 to 18 seconds, all enemies inside of this ward move 50% slower.
Comment: Use this like a trap, make things limp through while being under immense fire.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Firstwatch Sergio [Lion's Arch]
Ward Against Harm [Elite]
Attribute: Water Magic
Energy Cost: 15
Casting Time: 1
Recharge Time: 20
Effect: For 8 to 18 seconds, all allies inside of this ward have 12 to 50 additional armor against fire, and 12 to 22 additional armor against other resistible damage.
Comment: If this isn't the best elite skill for an Elementalist, let alone the entire game, please let me know. At level 14, the duration and the recharge are identical, for all practicality, this skill is always active in battle. Fire damage reduced by 60%, all other by about 25%. This in combination with Ward Against Melee can pretty much keep a party alive in PvE. This skill is less effective in PvP for a Hydromancer, consider water trident or something not from a water branch.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Arkhel Havenwood [Frozen Forest]
- Many of these skills are available for purchase from specific NPCs after meeting certain PvP unlock conditions.
- Elite skills like Thunderclap and Ward Against Harm offer powerful effects but may have specific acquisition methods or situational effectiveness.
- Consider the energy cost, casting time, and recharge time when selecting skills for your build.
- Some skills, like Shock and Searing Heat, cause exhaustion, which can impact your ability to use other skills.
- Hexes, such as Rust and Shard Storm, apply negative effects to foes for a duration.
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