Explore Guild Wars 2 spells like Chain Lightning, Conjure Flame, and Crystal Wave. Learn their effects, costs, and unlock conditions.
Chain Lightning
Attribute: Air Magic
Energy Cost: 10
Casting Time: 3
Recharge Time: 10
Effect: Targets one foe and up to two nearby foes, striking them for 10 to 70 lightning damage. This spell has 25% armor penetration but causes exhaustion. The range has been reduced in recent patches.
Comment: Excellent for spiking damage and fairly cheap. A must-have for Aeromancers.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Avena [Maguuma Stade]
Conjure Flame
Attribute: Fire Magic
Energy Cost: 10
Casting Time: 1
Recharge Time: 60
Effect: An enchantment that causes you to lose all other enchantments. For 60 seconds, your attacks deal an extra 1 to 13 fire damage.
Comment: Useful on a Warrior/Elementalist (W/E) build for extra damage.
Unlock from [Needed only for PvP]: Jhoneil [Lion's Arch]
Purchase from: Firstwatch Sergio [Lion's Arch]
Conjure Frost
Attribute: Water Magic
Energy Cost: 10
Casting Time: 1
Recharge Time: 60
Effect: An enchantment that causes you to lose all other enchantments. For 60 seconds, your attacks deal an extra 1 to 13 water damage.
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Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Tengsao [Amnoon Oasis]
Conjure Lightning
Attribute: Air Magic
Energy Cost: 10
Casting Time: 1
Recharge Time: 60
Effect: An enchantment that causes you to lose all other enchantments. For 60 seconds, your attacks deal an extra 1 to 13 air damage.
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Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Steig [Camp Rankor]
Crystal Wave
Attribute: Earth Magic
Energy Cost: 15
Casting Time: 0.75
Recharge Time: 20
Effect: Strikes foes near you for 10 to 82 damage. This spell completely ignores armor but cures all conditions on foes it hits.
Comment: A powerful spell with irresistible damage. Great if your party does not focus on inflicting conditions.
Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
Purchase from: Avena [Maguuma Stade]
Deep Freeze
Attribute: Water Magic
Energy Cost: 25
Casting Time: 3
Recharge Time: 15
Effect: A hex that deals 10 to 70 cold damage to a target foe and all foes near it. For the next 3 seconds, affected foes move 66% slower than normal.
Comment: High energy cost. The damage is moderate; other spells might be preferable for Hydromancers.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Earth Attunement
Attribute: Earth Magic
Energy Cost: 10
Casting Time: 2
Recharge Time: 60
Effect: An enchantment that grants 30% of the energy back from all earth spells cast for the next 36 to 55 seconds.
Comment: None.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Earthquake
Attribute: Earth Magic
Energy Cost: 25
Casting Time: 3
Recharge Time: 15
Effect: At the target foe's location, all nearby foes are struck for 26 to 85 earth damage and knocked down. This spell causes exhaustion.
Comment: A great long-range area of effect (AoE) knock down spell.
Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
Purchase from: Bartoch [Droknar's Forge]
Elemental Attunement [Elite]
Attribute: None
Energy Cost: 10
Casting Time: 2
Recharge Time: 60
Effect: An enchantment that grants 50% of the energy back each time an elemental spell is successfully cast, lasting for 45 seconds.
Comment: Very handy for managing energy, especially since many other Elementalist elite skills are less desirable.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Geckokaru Earthwind [Perdition Rock]
Enervating Charge
Attribute: Air Magic
Energy Cost: 10
Casting Time: 1
Recharge Time: 8
Effect: Strikes a target foe for 5 to 41 lightning damage and applies weakness for 5 to 17 seconds.
Comment: Applying weakness to enemies is beneficial, and the quick recharge and low casting cost are excellent.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Taltosh [Grendich Courthouse]
Eruption
Attribute: Earth Magic
Energy Cost: 25
Casting Time: 3
Recharge Time: 30
Effect: Causes an eruption at the target foe's location. Foes near the eruption take 5 to 28 damage each second for 5 seconds. When it ends, foes in the area are blinded for 10 seconds.
Comment: While players might move out of the area, most PvE enemies will remain within the eruption, ensuring they are blinded.
Unlock from [Needed only for PvP]: Willem [Yak's Bend]
Purchase from: Captain Osric [Yak's Bend]
Ether Prodigy [Elite]
Attribute: Energy Storage
Energy Cost: 5
Casting Time: 1
Recharge Time: 5
Effect: An enchantment that causes you to lose all other enchantments. For 10 to 22 seconds, you gain energy regeneration of 4. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This spell causes exhaustion.
Comment: A favored spell, even when used as a secondary class elite skill at level 1, despite the damage taken upon its conclusion.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
Learn from: Jyth Sprayburst [Ring Of Fire] (66% chance to spawn)
Ether Renewal [Elite]
Attribute: Energy Storage
Energy Cost: 10
Casting Time: 1
Recharge Time: 30
Effect: An enchantment that grants 1 to 4 energy and 5 to 17 health for each enchantment on you, for 10 seconds, every time you cast a spell.
Comment: Highly effective when you have multiple protectors in your party, as you will always have enchantments. Can provide significant health and energy regeneration.
Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
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