Guild Wars 2 skills including Energizing Wind, Escape, Favorable Winds, Feral Lunge, Ferocious Strike, Fertile Season, Flame Trap, Frozen Soil, Greater Conflagration, Healing Spring, Hunter's Shot, and Ignite Arrows.
Skills:
- Energizing Wind
- Attribute: Beast Mastery
- Energy Cost: 5
- Casting Time: 5
- Recharge Time: 60
- Effect: Creates a spirit (level 1-8) that lasts 30-126 seconds. Allies within range have skills cost 15 less energy (minimum 10) but recharge 25% slower.
- Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
- Purchase from: Thengen [Port Sledge]
- Escape [Elite]
- Attribute: Expertise
- Energy Cost: 5
- Casting Time: 0
- Recharge Time: 60
- Effect: Stance providing 25% faster movement and a 75% chance to evade attacks for 5-15 seconds.
- Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
- Capture from: Whuup Buumbuul [Talus Chute] and [Snake Dance]
- Favorable Winds
- Attribute: Marksmanship
- Energy Cost: 5
- Casting Time: 5
- Recharge Time: 60
- Effect: Creates a spirit (level 1-8) that lasts 30-126 seconds. Arrows fired within its range deal 6 additional damage and move twice as fast.
- Unlock from [Needed only for PvP]: Willem [Yak's Bend]
- Purchase from: Captain Osric [Yak's Bend]
- Feral Lunge
- Attribute: Beast Mastery
- Energy Cost: 5
- Casting Time: 0
- Recharge Time: 10
- Effect: Your pet attacks, dealing 5-17 additional damage. If the target was attacking, it bleeds for 3-21 seconds.
- Unlock from [Needed only for PvP]: Willem [Yak's Bend]
- Purchase from: Captain Osric [Yak's Bend]
- Ferocious Strike [Elite]
- Attribute: Beast Mastery
- Energy Cost: 5
- Casting Time: 0
- Recharge Time: 8
- Effect: Your pet attacks, dealing 13-25 additional damage. You gain adrenaline and 3-9 energy.
- Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
- Capture from: Thul The Bull [Spearhead Peak]
- Fertile Season
- Attribute: Beast Mastery
- Energy Cost: 5
- Casting Time: 5
- Recharge Time: 60
- Effect: Creates a spirit (level 1-8) that lasts 15-39 seconds. All creatures in range gain 50-290 maximum health and 15 armor.
- Unlock from [Needed only for PvP]: Rocius [Amnoon Oasis]
- Purchase from: Mazzim [Fisherman's Haven]
- Flame Trap
- Attribute: Wilderness Survival
- Energy Cost: 10
- Casting Time: 2
- Recharge Time: 20
- Effect: When triggered, foes in its area take 15-27 fire damage and are set on fire for 1-3 seconds. You are easily interrupted while activating.
- Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
- Purchase from: Bartoch [Droknar's Forge]
- Frozen Soil
- Attribute: Wilderness Survival
- Energy Cost: 5
- Casting Time: 5
- Recharge Time: 30
- Effect: Creates a spirit (level 1-8) that lasts 30-78 seconds. Dead creatures cannot be resurrected within its area.
- Unlock from [Needed only for PvP]: Tyren [Droknar's Forge]
- Purchase from: Harnil [Marhan's Grotto]
- Greater Conflagration [Elite]
- Attribute: Wilderness Survival
- Energy Cost: 5
- Casting Time: 5
- Recharge Time: 60
- Effect: Creates a spirit (level 1-8) that lasts 30-126 seconds. All physical damage within its range is converted to fire damage.
- Unlock from [Needed only for PvP]: Dakk [Droknar's Forge]
- Capture from: Valetudo Rubor [Hell's Precipice]
- Healing Spring
- Attribute: Wilderness Survival
- Energy Cost: 10
- Casting Time: 2
- Recharge Time: 20
- Effect: Trap that heals allies in the area for 15-51 health every 2 seconds for 10 seconds. You are easily interrupted while setting.
- Unlock from [Needed only for PvP]: Narius [Henge of Denravi]
- Purchase from: Captain Greywind [Ascalon Settlement]
- Hunter's Shot
- Attribute: Marksmanship
- Energy Cost: 5
- Casting Time: 0
- Recharge Time: 5
- Effect: If it hits, deals 3-13 additional damage and causes the target to bleed for 3-21 seconds if it was moving or attacking.
- Unlock from [Needed only for PvP]: Willem [Yak's Bend]
- Purchase from: Captain Osric [Yak's Bend]
- Ignite Arrows
- Attribute: Wilderness Survival
- Energy Cost: 10
- Casting Time: 2
- Recharge Time: 12
- Effect: Preparation that lasts 24 seconds. Your arrows explode on impact, dealing 3-15 fire damage to nearby targets.
Tips
- Energizing Wind can be annoying for Monks.
- Escape is great for mobility and evasion, especially if you find yourself retreating often.
- Favorable Winds speeds up arrows, potentially reducing misses, though it can also benefit opponents.
- Feral Lunge's effectiveness depends on the target attacking and your ability to land the hit.
- Ferocious Strike is highly recommended for Beastmasters, potentially covering its own energy cost and enabling energy-saving gear.
- Fertile Season provides significant health and armor buffs.
- Flame Trap offers good damage but minimal condition application.
- Frozen Soil prevents resurrection in its area, affecting both enemies and allies.
- Greater Conflagration can make Rangers highly resistant to physical damage by converting it to fire damage, and can be combined with winter effects.
- Healing Spring is generally considered less useful than other healing options.
- Hunter's Shot is useful for hitting moving targets or those engaged in combat.
- Ignite Arrows adds explosive fire damage to your arrows.
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