Skip to content
Part 117
Guild Wars 2

Part 117

Find Guild Wars 2 collectibles and gear in Mamnoon Lagoon, Silverwood, and Tangle Root. Learn item requirements and locations.

By ···10 min read·Multi-source verified
1 reading this guide  

Find Guild Wars 2 collectibles and gear in Mamnoon Lagoon, Silverwood, and Tangle Root. Learn item requirements and locations.

Walkthrough
  1. 1
    Mamnoon Lagoon: Speak with Vargil the White in the northwest corner near the Artisan. He collects 5 Ancient Eyes. He offers:
    • Cane (Chaos Dmg: 7-13) requiring 8 Domination Magic, granting Energy +15 and Energy regeneration -1.
  2. 2
    Grim Cesta (Energy +10) requiring 8 Blood Magic, granting Blood Magic +1 (20% chance while using skills) and Health +30.
  3. 3
    Storm Artifact (Energy +10) requiring 8 Air Magic, granting Air Magic +1 (20% chance while using skills) and Health +30.
  4. 4
    Healing Ankh (Energy +10) requiring 8 Healing Prayers, granting Armor +5 (while enchanted) and Health +45 (while enchanted).
  5. 5
    Crimson Carapace Shield (Armor: 12) requiring 8 Tactics, granting Health +45 (while enchanted) and Received damage -2 (while enchanted).
  6. 6
    Ascalon Bow (Piercing Dmg: 13-25) requiring 8 Marksmanship, granting Damage +15% (while in a stance).
  7. 7
    Silverwood:
    • Crispin Bryllis is located just outside of Bloodstone Fen and collects 5 Jungle Troll Tusks. He offers:
      • Inscribed Charkarm (Energy +10) requiring 8 Domination Magic, granting Domination Magic +1 (chance: 20%) and Health +30.
  8. 8
    Deadly Cesta (Dark Dmg: 7-13) requiring 8 Blood Magic, granting Energy +15 and Energy regeneration -1.
  9. 9
    Frost Artifact (Energy +10) requiring 8 Water Magic, granting Water Magic +1 (chance: 20%) and Health +30.
  10. 10
    Protective Icon (Energy +10) requiring 8 Protection Prayers, granting Protection Prayers +1 (chance: 20%) and Health +30.
  11. 11
    Battle Axe (Slashing Dmg: 6-21) requiring 8 Axe Mastery, granting Damage +15% (while in a stance).
  12. 12
    Farmer Conklin is in the eastern section of Silverwood and collects 5 Mossy Mandibles. He offers:
    • Jeweled Charkarm (Energy +10) requiring 8 Inspiration Magic, granting Armor +5 (while enchanted) and Health +45 (while enchanted).
  13. 13
    Idol (Energy +10) requiring 8 Curses, granting Armor +5 (while enchanted) and Health +45 (while enchanted).
  14. 14
    Earth Wand (Earth Dmg: 7-13) requiring 8 Earth Magic, granting Energy +15 and Energy regeneration -1.
  15. 15
    Smiting Staff (Energy +8, Light Dmg: 7-13) requiring 8 Smiting Prayers, improving Casting speed and skill recharge using Smiting Prayers skills (chance: 20%).
  16. 16
    Ascalon Bow (Piercing Dmg: 13-25) requiring 8 Marksmanship, granting Damage +15% (while Health is above 50%).
  17. 17
    Lady Engelram is located just outside of Quarrel Falls and collects 5 Maguuma Manes. She offers:
    • Cane (Chaos Dmg: 7-13) requiring 8 Illusion Magic, granting Energy +15 and Energy regeneration -1.
  18. 18
    Grim Cesta (Energy +10) requiring 8 Death Magic, granting Armor +5 (while enchanted) and Health +45 (while enchanted).
  19. 19
    Flame Artifact (Energy +10) requiring 8 Fire Magic, granting Fire Magic +1 (chance: 20%) and Health +30.
  20. 20
    Holy Rod (Fire Dmg: 7-13) requiring 8 Divine Favor, granting Energy +15 and Energy regeneration -1.
  21. 21
    Long Sword (Slashing Dmg: 14-20) requiring 8 Swordsmanship, granting Damage +20% (while hexed).
  22. 22
    Tangle Root:
    • Orson Cooper is north of Old Joness and collects 5 Ancient Eyes. He offers:
      • Jeweled Charkarm (Energy +10) requiring 8 Inspiration Magic, granting Inspiration Magic +1 (20% chance while using skills) and Health +30.
  23. 23
    Idol (Energy +10) requiring 8 Curses, granting Curses +1 (20% chance while using skills) and Health +30.
  24. 24
    Water Staff (Energy +8, Cold Dmg: 7-13) requiring 8 Water Magic, improving Casting speed and skill recharge using Water Magic skills (chance: 20%).
  25. 25
    Holy Rod (Holy Dmg: 7-13) requiring 8 Divine Favor, improving Casting speed using Divine Favor skills (chance: 20%).
  26. 26
    War Hammer (Blunt Dmg: 16-30) requiring 8 Hammer Mastery, granting Damage +15% (while Health is above 50%).
  27. 27
    Serah Shaes is by Old Joness, at the Riverside entrance, and collects 5 Jungle Skale Fins. She offers:
    • Inscribed Charkarm (Energy +10) requiring 8 Fast Casting, granting Energy +15 and Energy regeneration -1, and Health +30.
  28. 28
    Grim Cesta (Energy +10) requiring 8 Blood Magic, granting Armor +5 (while enchanted) and Health +45 (while enchanted).
  29. 29
    Storm Artifact (Energy +10) requiring 8 Air Magic, granting Armor +5 (while enchanted) and Health +45 (while enchanted).
  30. 30
    Divine Symbol (Energy +10) requiring 8 Divine Favor, granting Divine Favor +1 (20% chance while using skills) and Health +30.
  31. 31
    War Hammer (Blunt Dmg: 16-30) requiring 8 Hammer Mastery, granting Damage +20% (while Health is below 50%).
  32. 32
    Tully Blackvine is just outside of Maguuma Stade and collects 5 Tangled Seeds. She offers:
    • Jeweled Staff (Energy +8, Chaos Dmg: 7-13) requiring 8 Illusion Magic, improving Casting speed and skill recharge using Illusion Magic skills (chance: 20%).
  33. 33
    Cruel Staff (Energy +8, Shadow Dmg: 7-13) requiring 8 Blood Magic, improving Casting speed and skill recharge using Blood Magic skills (chance: 20%).
  34. 34
    Scroll (Energy +10) requiring 8 Earth Magic, granting Earth Magic +1 (20% chance while using skills) and Health +30.
  35. 35
    Divine Symbol (Energy +10) requiring 8 Divine Favor, granting Armor +5 (while enchanted) and Health +45 (while enchanted).
  36. 36
    Ascalon Bow (Piercing Dmg: 13-25) requiring 8 Marksmanship, granting Damage +15% (while enchanted).
  37. 37
    Adam Solstrum collects 5 White Mantle Emblems. He offers:
    • Cane (Chaos Dmg: 7-13) requiring 8 Illusion Magic, improving Casting speed using Illusion Magic skills (chance: 20%).
  38. 38
    Grim Cesta (Energy +10) requiring 8 Soul Reaping, granting Soul Reaping +1 (20% chance while using skills) and Health +30.
  39. 39
    Fire Staff (Energy +8, Fire Dmg: 7-13) requiring 8 Fire Magic, improving Casting speed and skill recharge using Fire Magic skills (chance: 20%).
  40. 40
    Smiting Staff (Energy +8, Light Dmg: 7-13) requiring 8 Smiting Prayers, improving Casting speed and skill recharge using Smiting Prayers skills (chance: 20%).
  41. 41
    Crimson Carapace Shield (Armor: 12) requiring 8 Tactics, granting Armor +5 (while attacking) and Armor -5 (while casting).
  42. 42
    Loreen Cranford collects 5 Jungle Troll Tusks. She offers:
    • Jeweled Chalice (Energy +10) requiring 8 Illusion Magic, granting Illusion Magic +1 (20% chance while using skills) and Health +30.
  43. 43
    Bone Staff (Energy +8, Cold Dmg: 7-13) - The source text cuts off here.
Tips
  • The bonus Damage +15% is active while Health is above 50%.
  • The bonus Damage +15% from the Ascalon Bow is active while in a stance.
  • The bonus Damage +20% from the Long Sword is active while hexed.
  • The bonus Damage +15% from the War Hammer is active while Health is above 50%.
  • The bonus Damage +20% from the War Hammer is active while Health is below 50%.
  • The bonus Armor +5 from the Crimson Carapace Shield is active while attacking, and Armor -5 while casting.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content