Explore Guild Wars 2 Curses skills like Enfeeble, Faintheartedness, and Feast of Corruption. Learn unlock conditions and purchase locations.
Walkthrough
- 1Deathly Swarm: Costs 10 energy, casts in 3 seconds, recharges in 3 seconds. Strikes up to three targets for 15 to 67 damage. Ineffective against single targets but deals modest damage to groups. Long cast time prevents frequent use. Unlock from Garemm in Ascalon City. Purchase from Sir Bertran in Ascalon City.
- 2Defile Flesh: Attribute: Curses. Costs 10 energy, casts in 1 second, recharges in 10 seconds. A hex that sacrifices 20% max health. For 8 to 18 seconds, the target foe only gains two-thirds health from healing. Useful on healing bosses, but less effective than later spells. Unlock from Jhoneil in Lion's Arch. Purchase from Firstwatch Sergio in Lion's Arch.
- 3Demonic Flesh: Attribute: Blood Magic. Costs 5 energy, casts in 1 second, recharges in 60 seconds. An enchantment that sacrifices 20% max health. For 30 to 54 seconds, your maximum health is increased by 80 to 176.
- 4Desecrate Enchantments: Attribute: Curses. Costs 15 energy, casts in 2 seconds, recharges in 15 seconds. Deals 6 to 49 shadow damage plus 4 to 17 shadow damage for each enchantment on the target foe and nearby foes. Effective against creatures with many enchantments in PvE. Unlock from Tyren in Droknar's Forge. Purchase from Harnil in Marhan's Grotto.
- 5Enfeeble: Attribute: Curses. Costs 5 energy, casts in 1 second, recharges in 5 seconds. Inflicts weakness on the target foe for 5 to 17 seconds. A cheap and spammable weakness-causing spell. Unlock from Narius in Henge of Denravi. Purchase from Sorim in Quarrel Falls.
- 6Enfeebling Blood: Attribute: Curses. Costs 10 energy, casts in 2 seconds, recharges in 10 seconds. Sacrifices 17% max health. Target foe and all nearby foes suffer from weakness for 5 to 17 seconds. Hits groups of enemies but has a longer casting time than Enfeeble. Unlock from Willem in Yak's Bend. Purchase from Taltosh in Grendich Courthouse.
- 7Faintheartedness: Attribute: Curses. Costs 10 energy, casts in 1 second, recharges in 5 seconds. A hex that for the next 5 to 24 seconds, causes the target foe to attack 50% slower and suffer health degeneration of 1. Considered a strong early support skill for Necromancers. . .
- 8Feast of Corruption [Elite]: Attribute: Curses. Costs 10 energy, casts in 2 seconds, recharges in 20 seconds. A hex that strikes the target foe and all adjacent foes for 16 to 57 shadow damage. You steal 8 to 34 health from each struck foe suffering from a hex. Difficult to obtain. Unlock from Dakk in Droknar's Forge. Capture from Maw The Mountain Heart in Dreadnought's Drift.
- 9Grenth's Balance [Elite]: Attribute: None. Costs 10 energy, casts in 0.25 seconds, recharges in 15 seconds. If the target foe has more health than you, you gain half the difference up to your maximum health, and that foe loses an equal amount. Formerly capable of high damage, its effectiveness is now limited by the maximum health rule. Unlock from Dakk in Droknar's Forge. Capture from Facet of Darkness in Dragons Lair or Mragga in Frozen Forest (only during Heroes Challenge Quest).
- 10Infuse Condition: Attribute: Death Magic. Costs 10 energy, casts in 1 second, recharges in 60 seconds. An enchantment that for the next 15 to 51 seconds, transfers any condition you receive to your closest minion. Can be detrimental if the fragility hex is active. Unlock from Tyren in Droknar's Forge. Purchase from Thengen in Port Sledge.
- 11Insidious Parasite: Attribute: Curses. Costs 15 energy, casts in 2 seconds, recharges in 20 seconds. A hex that for 8 to 18 seconds, steals 5 to 17 health from the target foe whenever they hit you with an attack. Similar to healing, but less effective when taking high damage. Unlock from Willem in Yak's Bend. Purchase from Captain Osric in Yak's Bend.
- 12Life Siphon: Attribute: Blood Magic. Costs 10 energy, casts in 2 seconds, recharges in 2 seconds. A hex that for the next 12 to 22 seconds, causes the target foe to suffer health degeneration of 1 to 3, and you gain health regeneration of 1 to 3. A core skill for Blood Necromancers, allowing life sustain by stealing life over time from multiple targets. Potency decreases in later game stages but remains useful for self-sustain. . .
- 13Life Transfer [Elite]: Attribute: Blood Magic. Costs 10 energy, casts in 2 seconds, recharges in [incomplete].
Tips
- Consider the casting and recharge times when choosing skills for combat.
- Skills that sacrifice health require careful management of your own health pool.
- Some skills have specific uses against certain enemy types or in particular game modes (PvP vs. PvE).
- Elite skills like Feast of Corruption and Grenth's Balance have unique acquisition methods and effects.
- Life Siphon is a fundamental skill for self-sustain in Blood Necromancer builds.
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