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Part 53
Guild Wars 2

Part 53

Guild Wars 2 Monk skills including Draw Conditions, Dwayna's Kiss, Essence Bond, Guardian, Heal Area, Heal Other, Heal Party, Healing Breeze, and Healing Hands.

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Guild Wars 2 Monk skills including Draw Conditions, Dwayna's Kiss, Essence Bond, Guardian, Heal Area, Heal Other, Heal Party, Healing Breeze, and Healing Hands.

Walkthrough
  1. 1
    Divine Spirit (modified): Reduces energy cost of Monk spells by 5 for 9 seconds, but spells cannot be reduced below 1 energy. This skill is most useful for Smiters or those enchanting allies before battle, requiring significant startup energy and quick spell casting.
  2. 2
    Draw Conditions: Attribute: Protection Prayers. Energy Cost: 5. Casting Time: .25. Recharge Time: 1. Effect: Transfers all negative conditions from a target ally to you, granting 6 to 22 life for each condition received. Unlock from Tyren [Droknar's Forge] (PvP only). Purchase from Gammel [Copperhammer Mines].
  3. 3
    Dwayna's Kiss: Attribute: Healing Prayers. Energy Cost: 5. Casting Time: 1. Recharge Time: 3. Effect: Heals a target ally for 15 to 51 points, plus 5 to 17 more for every enchantment and hex on that ally. Cannot target yourself. Unlock from Narius [Henge of Denravi] (PvP only). Purchase from Sorim [Quarrel Falls].
  4. 4
    Essence Bond: Attribute: None. Energy Cost: 10. Casting Time: 2. Recharge Time: 0. Upkeep: 1 energy per arrow. Effect: While maintained, gain one energy whenever a target ally takes physical damage. Useful when Life Bonding a warrior and having them engage enemies. . Purchase from Ephaz [Beetletun].
  5. 5
    Guardian: Attribute: Protection Prayers. Energy Cost: 5. Casting Time: 1. Recharge Time: 2. Effect: An enchantment that gives a target ally a 20% to 44% chance to block attacks and magical projectiles for 5 seconds. Considered underpowered due to short duration and low block chance. Unlock from Garemm [Ascalon City] (PvP only). Purchase from Sir Bertran [Ascalon City].
  6. 6
    Heal Area: Attribute: Healing Prayers. Energy Cost: 10. Casting Time: 1. Recharge Time: 5. Effect: Heals all allies or enemies in a small area near you for 30 to 150 points. Effective when positioned near allies, but can heal enemies if misused. Unlock from Willem [Yak's Bend] (PvP only). Purchase from Captain Osric [Yak's Bend].
  7. 7
    Heal Other: Attribute: Healing Prayers. Energy Cost: 10. Casting Time: .75. Recharge Time: 3. Effect: Heals a target ally for 35 to 151 points. A quick recharging spell that can heal around 200 health with solid Divine Favor. Cannot target yourself. . Purchase from Sorim [Quarrel Falls].
  8. 8
    Heal Party: Attribute: Healing Prayers. Energy Cost: 15. Casting Time: 2. Recharge Time: 0. Effect: Heals all party members within compass range for 16 to 67 health. A long-range healing spell useful for spread-out parties, though expensive and provides less healing per person than single-target spells. Unlock from Willem [Yak's Bend] (PvP only). Purchase from Captain Osric [Yak's Bend].
  9. 9
    Healing Breeze: Attribute: Healing Prayers. Energy Cost: 10. Casting Time: 1. Recharge Time: 2. Effect: An enchantment that grants target ally health regeneration of 3 to 8 arrows for 10 seconds. Effective early game, but less so later due to enchantment busters and health degeneration. Unlock from Garemm [Ascalon City] (PvP only). Purchase from Sir Bertran [Ascalon City].
  10. 10
    Healing Hands [Elite]: Attribute: Healing Prayers. Energy Cost: 5. Casting Time: .25. Recharge Time: 25. Effect: For 10 seconds, whenever a target ally takes physical damage, they are also healed for 5 to 25 points.
Tips
  • Divine Spirit's short duration and energy cost make it situational, primarily benefiting Smiters or those preparing allies for combat.
  • Draw Conditions allows for condition management but does not remove them.
  • Dwayna's Kiss is a strong ally heal, but its inability to target yourself is a limitation.
  • Essence Bond can provide a steady energy income if a Life Bonded warrior is directed into enemy groups.
  • Guardian's low effectiveness makes it a last resort skill.
  • Heal Area requires careful positioning to maximize healing on allies and avoid damaging enemies.
  • Heal Other is a core healing skill for Monks due to its speed and potency.
  • Heal Party is best used when the party is dispersed, but consider more efficient single-target heals.
  • Healing Breeze is a useful early-game regeneration tool, but its effectiveness diminishes against later game challenges.
  • Healing Hands provides supplemental healing to allies when they take physical damage.

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