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Invincible Ghosts
Sonic & Knuckles

Invincible Ghosts

See invincible ghosts at the end of Sandopolis Zone Act 2 in Sonic & Knuckles by using Debug Mode. Learn how they affect score totals.

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See invincible ghosts at the end of Sandopolis Zone Act 2 in Sonic & Knuckles by using Debug Mode. Learn how they affect score totals.

Walkthrough
  1. 1
    As any character, activate Debug Mode.
  2. 2
    Proceed to the end of Act 2 of Sandopolis Zone.
  3. 3
    Wait until it is dark, when the ghosts can attack you.
  4. 4
    Use Debug Mode to move past the arena where you fight Robotnik/EggRobo.
  5. 5
    You will notice it is still dark, and Robotnik/EggRobo's Egyptian-Themed Robot is not covering his Eggmobile.
  6. 6
    If you can defeat Robotnik/EggRobo, the level will end, but the ghosts will remain floating around.
  7. 7
    Since there are no lanterns nearby, the ghosts are now invincible.
  8. 8
    When your points are totaled, you will not see the numbers, as the ghosts appear to be blocking them.
  9. 9
    You will then proceed to Lava Reef Zone as normal.
Tips
  • Debug Mode allows you to phase through obstacles and enemies, including the arena boundaries.
  • The darkness in Sandopolis Zone Act 2 is a key indicator for when ghosts can attack.
  • Invincible ghosts prevent the score numbers from appearing during the score tally screen.

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