Explore the various Augmentations available in Deus Ex Remastered, detailing their energy costs, effects, and strategic uses. Learn about Combat Strength, Microfibral Muscle, Speed Enhancement, Run Silent, and more.
This section details the various Augmentations available in Deus Ex Remastered, explaining their functions, energy costs, and strategic implications.
Part 113: Augmentations
IFF
Energy Rate: No cost
Description: Automatic friend or foe identification uses advanced heuristic algorithms to associate visible objects with known threat categories.
Notes: Heuristic algorithms adapt based on JC's experiences, which is useful as alliances shift throughout the game.
LIGHT
Energy Rate: 10 UNITS/MINUTE
Description: Bioluminescent cells within the agent's retina provide coherent illumination of the agent's field of view.
Notes: Bioluminescence is produced by living organisms. This Augmentation is considered unnecessarily creepy given JC's mechanical nature might allow for a traditional flashlight.
5.2 Arms
COMBAT STRENGTH
Energy Rate: 20 UNITS / MINUTE
Description: Sorting rotors accelerate calcium ion concentration in the sarcoplasmic reticulum, increasing an agent's muscle speed several-fold and multiplying the damage they inflict in melee combat.
Combat Strength increases damage for all melee weapons and Throwing Knives. While basic melee weapons can defeat unarmored humans, and the Riot Prod can one-hit kill Obsidian-armored Commando troops without Combat Strength, this Augmentation provides a larger margin for error. Level 4 Combat Strength, combined with the Dragon's Tooth, allows for the destruction of cameras, turrets, alarm panels, and certain doors. It also increases damage from low-tech weapons and thrown grenades.
- Level 1: 25% damage increase
- Level 2: 50% damage increase
- Level 3: 75% damage increase
- Level 4: 100% damage increase
Notes: Calcium ions are critical for rapid responses in neurons and muscle cells. Sarcoplasmic reticulum regulates calcium ions, acting as a messenger. Combat Strength accelerates this process, signaling cells to act faster.
MICROFIBRAL MUSCLE
Energy Rate: 20 UNITS / MINUTE
Description: Muscle strength is amplified with ionic polymeric gel myofibrils that allow the agent to push and lift extraordinarily heavy objects.
While this Augmentation allows for lifting heavy objects, its practical applications are limited. It can be used to block passages with medium-sized Metal Crates, which is necessary in certain situations like preventing casualties on the 747. However, it generally offers no significant benefits or new paths.
Notes: An ion is a charged atom or molecule. Ionic polymeric gel is a charged, plastic gel that forms myofibrils, the basic rod-like unit of muscle. Microfibral Muscle essentially expands normal muscle tissue with synthetic muscle tissue.
5.3 Legs
SPEED ENHANCEMENT
Energy Rate: 40 UNITS / MINUTE
Description: Ionic polymeric gel myofibrils are woven into the leg muscles, increasing the speed at which an agent can run and climb, the height they can jump, and reducing the damage they receive from falls.
Speed Enhancement increases running speed, reduces falling damage, and allows for higher and further jumps. It also increases the speed of crouching and crawling, partially duplicating the function of Run Silent, though at a slower pace.
Notes: The nano process is similar to Microfibral Muscle but occurs in the legs.
RUN SILENT
Energy Rate: 40 UNITS / MINUTE
Description: The necessary muscle movements for complete silence when walking or running are determined continuously with reactive kinematics equations produced by embedded nanocomputers.
Run Silent reduces the sound made while running, enabling stealthy approaches. Level 1 is insufficient to sneak up on enemies, Level 2 allows for silent approaches on softer ground, and Level 3 is effective on any surface, making Level 4 somewhat redundant.
Notes: It is unclear if the nanocomputers provide real-time movement adjustments to JC or if he consciously controls his movements based on their output.
5.4 Subdermal
Note: Players can choose two Augmentations from EMP Shield, Ballistic Protection, Cloak, or Radar Transparency. Each Augmentation Canister installs only one Augmentation.
EMP SHIELD
Energy Rate: 10 UNITS / MINUTE
Description: Nanoscale EMP generators partially protect individual nanites and reduce bioelectrical drain by cancelling incoming pulses.
This Augmentation is considered largely useless due to the scarcity and low threat level of EMP attacks in the game.
- Level 1: Bioelectric drain by electro-magnetic pulses is reduced to 75%.
- Level 2: Bioelectric drain by electro-magnetic pulses is reduced to 50%.
- Level 3: Bioelectric drain by electro-magnetic pulses is reduced to 25%.
- Level 4: You are immune to bioelectric drain by electro-magnetic pulses.
Notes: This Augmentation is a waste of technology, as JC could theoretically emit his own EMP field.
BALLISTIC PROTECTION
Energy Rate: 60 UNITS / MINUTE
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