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Part 84
Deus Ex Remastered

Part 84

Explore cooling towers, find LAW rockets, and override terminals in Deus Ex Remastered Part 84. Learn about infinite skill points.

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Explore cooling towers, find LAW rockets, and override terminals in Deus Ex Remastered Part 84. Learn about infinite skill points.

Walkthrough
  1. 1
    Run off the roof and dive into the water to avoid falling damage. Ensure the Trooper is dealt with.
  2. 2
    Find two crates in the water containing a MEDKIT and some ROCKETS.
  3. 3
    Head west to find a Terminal in the corner. It has a 20% Strength (Str) Keypad, but the code is 5868.
  4. 4
    Travel North to the guard tower. If Troopers are still present, they carry a LAW (Light Anti-armor Weapon) that can destroy MJ12 Bots.
  5. 5
    Climb a large pipe to the South to reach a platform with two crates, each containing another LAW.
  6. 6
    Head North, ignoring the locked door to the Command Centre, and turn East.
  7. 7
    Take down the MJ12 Trooper shooting Tranq. Darts.
  8. 8
    Find a crate with a MEDKIT and the Trooper carries an EMP GRENADE.
  9. 9
    Press East towards the Security Bay, destroying any MJ12 Bots with your GEP Gun or LAWs.
  10. 10
    Steer clear of the Command Centre's front entrance, which is guarded by two MJ12 Commandos.
  11. 11
    Once bots are destroyed, Jock will announce the Communication Building is open.
  12. 12
    Go North to find the entrance to Vandenberg, guarded by two MJ12 Troopers. Sneak past or disable them. Approaching from the West allows for melee takedowns.
  13. 13
    Run down and collect items near the front gate of Vandenberg.
  14. 14
    In the guard booth, find a DataCube mentioning an army guy leaving Vandenberg to the X-51 scientists, and a GAS GRENADE.
  15. 15
    Return to the Communications building.
  16. 16
    Find the Scientist, Tony Mares, who will mention a colleague with the key to the Control Room where Gary Savage is located.
  17. 17
    Search the lockers in the building: one contains a DataCube with login info (TUNNEL01/OMEGA2A), another holds DARTS and FLARE DARTS, a third has a MULTITOOL and an UPGRADE CANISTER. The middle lockers have a 70% Str Lock. A SAWED-OFF SHOTGUN is on the bunk bed.
  18. 18
    In the adjacent room, find the entrance to the utility tunnels. Locate a MEDKIT, three FLARES, BUCKSHOT SHELLS, two BIOELECTRIC CELLS, and a 7.62x51MM AMMO clip.
  19. 19
    Before entering the tunnel, find a ladder going up to the roof. A dead MJ12 sniper is there with a SNIPER RIFLE and 30.06 AMMO.
  20. 20
    In the tunnels, deal with two Model 2 Arcbots.
  21. 21
    On the West wall, find a panel with buttons labeled 1, 2, and 3. Only button 1 can be reset, but there is nothing to reset currently.
  22. 22
    Find a Terminal: TUNNEL01/OMEGA2A disables an upcoming camera and turret.
  23. 23
    The Generator Room entrance is protected by an 80% Str Keypad; the code is not provided.
  24. 24
    Bypass the blue tripwire security system by breaking a 90% Str lock on the door to Maintenance Access, opening the door to the radiation room, or opening the grate of a crawling space.
  25. 25
    Enter the flooded generator room through the grate.
  26. 26
    Find a MEDKIT in the Southwest corner and a LAW in the Northeast.
  27. 27
    Two bodies are floating in the water. One beneath yellow pipes holds two BIOELECTRIC CELLS. Near this body, in a transformer, find TECH GOGGLES.

Tips:

  • There is a bug in at least the GotYE version where inputting the code 5868 for the first Backup Power Terminal grants 100 skill points every time, allowing for infinite skill points.
  • In the GotYE version, it is possible to walk through a wall to the left of the Medkit crate in the area before the Security Bay; this is a bug.
  • The

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