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Part 34
Deus Ex Remastered

Part 34

Walkthrough for Part 34 of Deus Ex Remastered. Includes objectives, item locations, terminal access, and strategies for navigating UNATCO HQ.

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Walkthrough for Part 34 of Deus Ex Remastered. Includes objectives, item locations, terminal access, and strategies for navigating UNATCO HQ.

Walkthrough
  1. 1
    Upon entering, UNATCO Troops may be uncooperative. Find a crate with BUCKSHOT SHELLS.
  2. 2
    In the maintenance room, locate a Med Bot and a DataCube. Find the Venting on/off Switch and turn it on to clear the computer room of halon gas. A Hazmat Suit is recommended but not strictly necessary.
  3. 3
    Enter the computer room and turn right to find a Terminal. Accessing it grants 30 SP AREA LOCATION BONUS and reveals the garage Terminal location.
  4. 4
    At TJEFFERSON/NEWREVOLUTION, you can turn off a camera and open a passageway.
  5. 5
    On Level Four and the roof, find a crate with 10MM AMMO. Descend to the ground floor.
  6. 6
    In the Southeast corner, a hole in the floor leads down. Replenish Energy and enter the hatchway for a 50 SP AREA LOCATION BONUS.
  7. 7
    You'll land in a room with a CROWBAR on a table. To the West is a 40% Strength Locked door. Opening it leads to a Terminal that unlocks other doors. Be aware of poisonous barrels behind this door; wait for the gas to dissipate if using explosives. Past this door are two crates with 10MM AMMO and 7.62x51MM AMMO. A nearby Terminal allows disabling three cameras and opening three doors.
  8. 8
    Continue until you find two stacked supply crates with a TNT box on top. The crates contain a MULTITOOL and a LOCKPICK. Avoid dropping the TNT box. Open the North door.
  9. 9
    This room contains three turrets and three pressure tiles. Each tile, when activated, locks a turret behind a wall panel. Use the three small Metal Crates near a MEDKIT to activate the pressure plates.
  10. 10
    Alternatively, destroy the turrets with a GEP Gun and disable lasers with LAMs or EMP Grenades. The pressure plate puzzle may still trigger alarms due to active lasers.
  11. 11
    The door at the end has a 60% Strength Lock. A key can be found by examining the ground in the Ladies' Bathrooms. Avoid the gas cloud in one corner of this room; exploding barrels can clear it. A crate contains BUCKSHOT SHELLS.
  12. 12
    The East door has a 40% Strength Lock and leads to a storage room with ROCKETS, WP ROCKETS, two EMP GRENADES, and a HAZMAT SUIT.
  13. 13
    The other door leads to your objective. At a t-junction, the left path (if doors were opened via Terminal) leads directly to the goal. The right path has tripwire lasers and minor loot.
  14. 14
    The first 'fence' of lasers can be destroyed or partly disabled via a 40% Strength Panel. Explosives are recommended.
  15. 15
    In a corner, find BALLISTIC ARMOR and a crate with a MEDKIT. Another crate contains two MULTITOOLS.
  16. 16
    Skip the next room and enter the subsequent one. Behind a 20% Strength Lock is a RIOT PROD, a PROD CHARGER, an ACCURACY WEAPON MODIFICATION, and a GAS GRENADE.
  17. 17
    On top of a cabinet, find a DataCube with the distress signal login: NAPOLEON, password REVOLUTION. This grants 150 SP ACCOMPLISHMENT BONUS for finding the distress signal login.
  18. 18
    Primary Goal: Send the NSF distress signal from the satellite transmitter on the roof of NSFHQ.
  19. 19
    A second DataCube (location varies between original and GotYE versions) contains proof of UNATCO's corruption and involvement in the Statue bombing.
  20. 20
    Head into the West room. Behind a 30% Strength Lock are two BIOELECTRIC CELLS and a LOCKPICK. This cabinet can be opened with a Baton if you have Combat Strength and are Trained.
Tips
  • Halon gas is toxic at high concentrations but generally safe for brief exposure.
  • Using explosives to clear obstacles like gas clouds or lasers can be effective but may trigger alarms.
  • The pressure plate puzzle for the turrets can be bypassed by destroying the turrets and lasers directly.
  • Carefully manage inventory to avoid dropping explosive items like TNT.
  • Locked doors require specific Strength attributes or alternative solutions like lockpicks or explosives.
  • 30 SP AREA LOCATION BONUS
  • 50 SP AREA LOCATION BONUS
  • 150 SP ACCOMPLISHMENT BONUS
  • BUCKSHOT SHELLS
  • 10MM AMMO
  • 7.62x51MM AMMO
  • MULTITOOL
  • LOCKPICK
  • MEDKIT
  • ROCKETS
  • WP ROCKETS
  • EMP GRENADES
  • HAZMAT SUIT
  • BALLISTIC ARMOR
  • RIOT PROD
  • PROD CHARGER
  • ACCURACY WEAPON MODIFICATION
  • GAS GRENADE
  • BIOELECTRIC CELLS
  • CROWBAR

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