Stuck at Gaspin Manor? This guide breaks down the statue and wisp puzzle solution in Dragon Age: The Veilguard, helping you open the gate to Solitude's End.
Alright, let's tackle this Gaspin Manor puzzle in Dragon Age: The Veilguard. It's a bit of a two-parter: first, you've got these statues and braziers, and then there's a wisp to deal with. Don't worry, it's not too bad once you know what to do!
First off, make sure you've cleared out any enemies hanging around the manor grounds. Depending on whether you've finished the [An Academic Interest] quest, you'll be fighting Venatori or Shades. While you're at it, you can also destroy those annoying crystals scattered around – there's one inside the manor and another hidden behind some boards downstairs on the northwest wall.
Rotating Statues and Braziers
Once the area is clear, take a look around. You'll spot three rotatable statues: one in the northern corner, one in the eastern corner, and a third near the center of the grounds by some stairs. You'll also find three unlit braziers scattered about. One is southeast of the central statue, near a stone railing by a cliff. Another is northwest of the eastern statue, near some stairs leading back up to the Cavernous Tunnels. The last one is southwest of the northern statue, on the upper floor of a ruined building.
The trick here is to rotate each statue so it faces one of the braziers. When a statue is correctly aimed, the brazier it's pointing at will light up. Here’s how to get them all lit:
Rotating Statues and Braziers Solutions
| Statue | Correct Facing |
| North corner | Southwest |
| East corner | Northwest |
| Central (near stairs) | Southeast |
Once all three braziers are lit, a door will open on the southeastern edge of the manor grounds. It's just to the left of the main stairs leading up to the manor itself (southeast from the sphinx statues near those stairs). This is where the wisp part of the puzzle comes in.
Wisp and Gate
Inside the building you just unlocked, you'll find a chest and a wisp. Before you try to get the wisp to follow you, it's a good idea to know where it needs to go. Head over to the southwestern end of this area to find a gated doorway. This gate is northwest of a smaller set of stairs that also lead up to the manor. Right next to this gate, you'll see a boarded-up doorway. Through there, you can spot a large chest containing the Ring of the Warden Royal Memento. Keep that in mind!
Now, look closely near the gate. Just through it, you should be able to spot a skeleton next to a lever – it can be a bit hard to see. Go back to the building where you found the wisp (the one southeast of the sphinx stairs), approach the wisp so it starts following you, and then lead it back to the gated doorway. The wisp should then possess the skeleton, pull the lever, and open the gate. This opens the way to Solitude's End!
With the gate open, you're free to explore Gaspin Manor further or continue on your way. Great job!
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