Learn about the Assault Trooper in Duke Nukem Forever, including their health, attacks, and weaknesses. They have 55 health and a headshot weakness.
Walkthrough
- 1The Assault Trooper is a common enemy in Duke Nukem Forever, dressed in green armor.
- 2They have 55 health and a weakness to headshots.
- 3While not a serious threat individually, they can become dangerous when encountered in groups.
- 4Some Assault Troopers utilize jetpacks, which can limit the effectiveness of slower-traveling weapons like the AT Laser.
- 5Be aware of where jetpack-equipped troopers crash to avoid taking additional damage.
- 6Keep your distance, as their melee attacks can inflict significant damage.
- 7If you get extremely close, the Assault Trooper may use its AT Laser, but a slight step back will trigger a melee attack.
Tips
- Focus fire on groups of Assault Troopers to prevent them from overwhelming you.
- Be mindful of their jetpacks and potential crash sites.
- Avoid getting too close to prevent taking heavy melee damage.
- Aim for headshots to maximize your damage output.
Assault Trooper Attacks & Damage:
- AT Laser: Easy (2.25), Normal (3), Hard (4.5), DiG (6)
- Melee Attack 1: Easy (7.5), Normal (10), Hard (15), DiG (20)
- Melee Attack 2: Easy (15), Normal (20), Hard (30), DiG (40)
Damage Received by Assault Trooper:
- Melee Attack, Freeze Ray, Devastator(x2): Easy (2), Normal (2), Hard (2), DiG (3)
- Steroids Melee: Easy (1), Normal (1), Hard (1), DiG (1)
- M1911, AT Captain Laser: Easy (3), Normal (3), Hard (4), DiG (6)
- Turret: Easy (3), Normal (3), Hard (4), DiG (5)
- Lady Killer Turret: Easy (1), Normal (2), Hard (2), DiG (3)
- Shotgun (Point-blank): Easy (1), Normal (1), Hard (1), DiG (1)
- Ripper: Easy (5), Normal (7), Hard (9), DiG (13)
- Railgun: Easy (1), Normal (1), Hard (1), DiG (1)
- RPG, Pipe Bomb, Laser Trip Mine: Easy (1), Normal (1), Hard (1), DiG (1)
- Freeze Ray: Easy (0.37 sec.), Normal (0.46 sec), Hard (0.61 sec), DiG (0.92 sec.)
- AT Laser(x3): Easy (1), Normal (1), Hard (2), DiG (2)
- Impregnader: Easy (1), Normal (1), Hard (2), DiG (2)
- Enforcer Gun(x3): Easy (1), Normal (1), Hard (1), DiG (1)
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