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Duke Nukem Forever

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Learn how to take down those tricky Bombballs in Duke Nukem Forever. Get tips on the best weapons and strategies for dealing with these fast, evasive enemies.

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Learn how to take down those tricky Bombballs in Duke Nukem Forever. Get tips on the best weapons and strategies for dealing with these fast, evasive enemies.

Alright, let's talk about the Bombballs in Duke Nukem Forever. These guys are small, super fast, and can be a real pain if you're not prepared. They also never show up alone, so you'll always be dealing with a group. The game itself calls them Bombballs, and they're a one-hit wonder – anything that hits them triggers their explosion, which is usually bad news for you.

Stats / Weaknesses:

  • Health: One-hit from anything to trigger explosion.
  • Difficulty: 3/5
  • Headshot Weakness: No
  • Damage: Suicide (Max.) Easy: 30, Normal: 40, Hard: 60, DiG: 80

Where You'll Encounter Them:

You'll typically run into Bombballs in a couple of key spots, and your weapon choices might be limited depending on how you handled things earlier in the game, specifically during the "Going Down" mission. Sometimes, you might even stumble upon 1-3 of them there.

STRATEGY:

IN SECURITY:

  • When you're in the Security area, three Bombballs will pop up while you're busy fighting off waves of Pregnators and Octababies. If you're lucky, these Bombballs might even go after your other enemies for you. If not, don't sweat it – your Shotgun or Ripper will do the job just fine. The main thing is to avoid letting two of them get too close and unload their payload directly onto Duke.

THE DOCTOR IS IN:

  • This is where things can get a bit tighter weapon-wise. Your options are usually limited to the Pistol, Shotgun, Ripper, RPG, Enforcer Gun, Devastator, and Impregnader.
  • The Ripper is probably your best bet here. Its super-fast firing rate lets you tag these little guys quickly and make them explode before they can get close.
  • The Devastator, Enforcer Gun, and Shotgun are decent alternatives, but be careful. Explosive weapons like the Devastator and Enforcer Gun can sometimes spook them into flying straight at you before they detonate, which is obviously not ideal.
  • The Pistol can work, but its slow rate of fire means you'll have to be pretty accurate and patient.
  • Honestly, you'll want to steer clear of the Impregnader because of its limited range and firing angle, and the RPG Launcher is just bad at tracking their quick movements. Stick with the faster-firing options!

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