Duke Nukem Forever doesn't have pre-set difficulty levels. Learn how to create your own challenges and make the game harder for yourself.
So, you've beaten Duke Nukem Forever and you're looking for a real challenge, huh? The game doesn't actually have built-in difficulty settings like 'Hard' or 'Nightmare'. Instead, it's up to you to decide how tough you want your playthrough to be. Think of it as Duke's way of saying, 'You wanna play rough? Fine, make your own damn rules!'
This section is basically an open invitation to get creative with your own self-imposed challenges. If you come up with some killer rules that really ramp up the difficulty and want to share them, the guide creators are totally open to hearing about them. They might even feature your ideas!
Interesting In-Game Glitches:
- Sometimes, buffs like invincibility might carry over between Xbox 360 accounts if you switch them while the buff is active. Weird, right?
- Messing with the Xbox Guide while trying to get to the main menu can cause the game to keep running in the background.
- In the 'My Digs' section, the pinball game can get wonky. Normally, side pegs lower when the ball hits them, but sometimes they just don't. This means your only way to lose is by hitting the bottom hole – making it way easier!
- On the 360, failing to sign into Xbox Live during a loading screen can disable your analog sticks and L1/R1 buttons in-game. You'll have to quit the game to fix it.
Legal Stuff & Credits:
This guide was put together by Ben Buttenshaw and Kuro-chan_101, with help from a few other folks like Alexey Vdovichenko, Futuretime23, and GothamsSavior. They used the Xbox 360 and Steam versions of the game, plus info from Wikipedia and forums. Remember, this guide is for personal use only and can't be posted elsewhere without permission. Big thanks to GameFAQs and Neoseeker for hosting it!
Final Comments:
Kuro-chan mentions this was their first big walkthrough and it was a lot of work, but fun! They put a ton of effort into testing and collecting data, especially with the 1.0 downgrade patch. BahamutZero admits they thought their first walkthrough was thorough but realized there was much more to cover. They're hopeful Gearbox Software (who now own the rights) will do Duke's legacy justice with a new game.
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