Find all 6 Ego Boosts in Duke Nukem Forever with this walkthrough. Learn strategies for defeating enemies and finding hidden items to maximize your Ego.
This section details the locations and methods for obtaining all 6 Ego Boosts in Duke Nukem Forever. These boosts are crucial for increasing Duke's Ego, which affects his health regeneration.
Ego Boosts Available: (6)
Can't Get Enough of His Ass (+1 Ego) -- NEW!
Head out of the sewer tunnels and jump over the electrical pool using the pallets in the water. Instead of picking up the red barrel and throwing it at the fire, shoot the fire extinguisher on the corpse that is hanging from the pipe above. This is a safer method for Duke's Ego and health.
NOTES: The explosive barrel can be saved for a different objective. If the player chooses to, they can pick up the barrel, return to the starting point with it in tow, set it down in front of the other entrance at the Y-junction (the lower one), use the barrel as a jumping platform to walking into it and pick up a Railgun laying in the tunnel.
Go through the next sewer tunnel and climb up the ladder to witness two workers talking. Eventually they notice you and offer to help. An EDF crate containing a Beer and a Pipe Bomb can be found in the shipping container underneath the two workers.
After more talking, a dumpster will be lowered for Duke to get in. Once it starts moving, an Assault Commander flies in and kills two workers and mutates the crane operator. Get ready for trouble.
CHECKPOINT
The dumpster is well-stocked with weapons and ammo. Grab the two Pipe Bombs, RPG, and Ripper (if desired) off the floor. There is an EDF Ammo Crate for restocking. You will see a Pigcop climb up to a window above and to the left, as well as an Assault Trooper. The Trooper needs one RPG round to destroy. When you can see the Pistol Pigcop, take it out by shooting the red barrel in the window he entered from. Another Assault Trooper will jump up on the scaffolding to your right; take care of him and then use the EDF crate to reload.
The crane will swing you to your right, then drop down a floor. Three Assault Troopers will arrive in a truck that smashes through the wall (next to some convenient explosive tanks), and four more will spawn as you start taking them out. Take advantage of the explosives to thin out their numbers and use the cover on the left to stay alive and reload.
The crane raises you up one floor. Two Ripper Pigcops will spawn on the right side of the room. Instead of attacking you, they pick up red barrels to throw at you. If these barrels hit, you are dead, so get out the RPG Launcher (or Ripper) and blast those barrels, making them explode and taking the Pigcops with them. Once they are dead, turn to your left and see another Pigcop going for a red barrel. Take him out before he can use it. Finish off any remaining Assault Trooper.
The crane will raise you up one more floor. Three Assault Troopers and one Ripper Pigcop will engage you. Take advantage of the cover and focus on the Pigcop. If he gets off a Pipe Bomb, odds are you will not survive it. There is a chance the Troopers will hit the explosives on their own. Once they are all mowed down, another wave of the same will spawn. After killing them, you will move on.
CHECKPOINT
Look up to the roof on your right and see an RPG Super Pigcop appear. Take him out before his RPGs try to do the same to you. From his spot, a car will be thrown off, destroying the scaffolding. An Assault Trooper will run around the parking building, while another Assault Trooper will land on your crate. Walk to the other side of the dumpster by the cover and pick him off. Reload if you have to and destroy the one in the building. Next, you will see a Pigcop waving at something. Turns out that
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