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MAP STATS: (49)
Duke Nukem Forever

MAP STATS: (49)

Complete walkthrough for Duke Nukem Forever's Map Stats (49) level, detailing enemy encounters, weapon locations, and strategies for overcoming challenges.

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Complete walkthrough for Duke Nukem Forever's Map Stats (49) level, detailing enemy encounters, weapon locations, and strategies for overcoming challenges.

This section details the enemies, weapons, and items found in Map Stats (49) of Duke Nukem Forever. There are no special Achievements or Ego Boosts in this level.

Captain Dylan's dialogue in this level contains excessive use of the word 'dick,' which may be a subtle reference to the game 'Bulletstorm.'

Walkthrough
  1. 1
    Take the shedevator down to a familiar location and cross the bridge.
  2. 2
    Upon entering the complex, grab the Shotgun and Pipe Bomb near the EDF corpse. A Ripper and Expander are at the other end of the room, along with a Holoduke in an EDF crate.
  3. 3
    Enter the Teleporter Room. GLITCH: After the CHECKPOINT triggers, do not attempt to backtrack. Once the doors behind you close, they lock and cannot be reopened. Backtracking will trap you, requiring a reload.
  4. 4
    In the Teleporter Room, you can find: A Freeze Ray between the two doors. An Impregnader and two Pipe Bombs in an EDF crate on the left. An EDF Ammo Crate on the right. A Railgun down the stairs to the left. A Ripper along the far right, near the teleporter stairs.
  5. 5
    The Teleporter Beam will spawn waves of enemies. The Expander, Freeze Ray, and Impregnader are useful against Berserk Pigcops. Use unlimited ammo, an ally for distraction, and cover to survive.
  6. 6
    Wave 1: Pistol Pigcop, Shotgun Pigcop, Ripper Pigcop.
  7. 7
    Wave 2: Pistol Pigcop, Shotgun Pigcop, Ripper Pigcop x 2 (3 appear initially). Two RPG Super Pigcops appear on balconies.
  8. 8
    Wave 3: Ripper Pigcop, Assault Trooper Captain x 3. Two RPG Super Pigcops appear on balconies.
  9. 9
    Wave 4: Pistol Pigcop, Shotgun Pigcop, Ripper Pigcop.
  10. 10
    Wave 5: Enforcer x 2. The Expander is less effective against Enforcer shields; try to exploit slow turning angles.
  11. 11
    Wave 6: Assault Trooper Captain x 1 (from the Control Room).
  12. 12
    Kill the final Assault Trooper and enter the Control Room. Flip the glowing switch.
  13. 13
    After Dylan's dialogue, exit the room and step into the teleporter beam to finish the level.

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