Complete walkthrough for Duke Nukem Forever's 'Map Stats: (10)' level, detailing enemy encounters, weapon locations, and strategies for defeating the Alien Gunship.
Walkthrough
- 1Use the four blue barrels to weigh down a shipping container, allowing you to jump across to scaffolding.
- 2Pick up the Shotgun and Laser Trip Mine from an EDF crate.
- 3Drop into the next area where Assault Troopers are flying in babes.
- 4Two Assault Trooper Captains will teleport and attack; defeat them using available ammo.
- 5Climb up to the crane, walk along its arm, and shoot red barrels in a container. A Pistol is available for ammo.
- 6Jump into the cleared container and drop down.
- 7Find two RPG Launchers in a ute/truck. Restock ammo at the EDF Ammo Crate if you have an RPG from a previous mission.
- 8Climb a ladder, follow the path to find a battery and an RPG.
- 9An attack ship will appear; take cover immediately.
- 10ENEMY ENCOUNTER - ALIEN GUNSHIP
- HEALTH: 1200
- 11DIFFICULTY: 2/5
- 12EFFECTIVE WEAPONS: RPG Launcher
- 13Damage Chart: RPG Launcher (Easy: 8, Normal: 10, Hard: 13, DiG: 20)
- 14Attacks: Machine Gun (low damage, high accuracy, constant fire), Rockets (high damage, little warning).
- 15Strategy: Use RPGs to destroy the gunship. RPG locations include a small building, the back of a ute, along the front, and on scaffolding. It takes twenty RPG shots to destroy on DiG difficulty. Collect RPGs before resorting to the exposed EDF Ammo Crate. The gunship hovers near the exit doors when below 200 HP.
- 16Fun Fact: The Gunship's HP is set to 9200, but only needs to be reduced to 8000 to trigger the crash sequence.
- 17The crashing ship creates a new path. Insert the battery into the crane.
- 18Use the crane: set the arm to maximum height, swing left, and destroy the wall. The crane's ball deals 200 damage to Assault Troopers.
- 19Lower the crane arm, jump into the hole created, and open the door.
- 20Walk over boards to end the level.
Items & Enemies:
- Enemies: Alien Gunship (x1), Assault Trooper (x6), AT Captain (x2)
- Weapons: AT Captain Laser (x2), Pistol (x1), RPG (x5), Shotgun (x1), Laser Trip Mine (x1)
- Items: Beer (x1), Ammo Crate (x1), Pipe Bomb (x1), Steroids (x1)
Notes:
- No Ego Boosts or level-specific Achievements are available.
- Four blue barrels can be used to weigh down a shipping container for a jump. At least three are needed.
- An EDF crate behind breakable boxes contains Steroids.
- Assault Troopers have 25 HP during the babes-in-flight sequence, though they cannot be killed.
- Duke can climb and walk along the crane arm.
- The crane's ball deals 200 damage to Assault Troopers.
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