Find all 34 Ego Boosts in Duke Nukem Forever with this comprehensive walkthrough. Learn strategies for combat, puzzle-solving, and locating hidden items.
This section details the locations and methods for obtaining all 34 Ego Boosts in Duke Nukem Forever. These boosts are primarily found by interacting with specific objects or completing certain actions. The guide also covers a walkthrough for a segment of the game involving a hovercraft, crane, and forklift, including enemy wave details and a notable glitch.
Ego Boosts Available: (34)
Fire for Your Ass, Bitch! (+1 Ego)
What's on the Computer? (+1 Ego)
- 1Press the button on the hovercraft and ride it into the next room.
- 2After the hovercraft stops, disembark. You can pick up a Beer and Shotgun nearby.
- 3You will be ambushed by multiple waves of enemies:
- Wave 1: Ripper Pigcops x 2, Pistol Pigcop
- 4Wave 2: Pistol Pigcop, Berserk Pigcop
- 5Wave 3: Assault Trooper Captains x 3
- 6Wave 4: Super Pigcop
- 7Wave 5: Assault Commander
- 8Grab Captain Dylan and throw him over the gate so he can use the Particle Expander.
- 9He will open the gate, allowing you to climb a ladder and gain control of a crane.
- 10Use the crane to clear away the forklift and crates blocking a flight of stairs. Move the forklift and two crates to create a clear path.
- 11Hop off the crane, move to the other side, go through the opening, up the stairs, and through the door.
- 12Grab the switch and lower the functional forklift.
- 13Drive the forklift out of the room.
- 14Return to the crane, pick up the forklift, and bring it to your side. Drop the forklift and exit the crane.
- 15Hop back into the forklift and push the large crates out of the way.
- 16Walk up to the door. A Super Pigcop will emerge.
- 17Dispose of the Super Pigcop, climb the stairs, turn right, and open the door to the computer room.
- 18Access the computer and drink the hot drink.
- 19Flip the glowing switch to open the door and return to the hovercraft.
- 20Hit the switch to activate the hovercraft.
Pointless Fun (Glitch Explanation):
A bug allows the puzzle to be solved while Dylan is still tiny, bypassing the crane. This involves a sequence of actions to manipulate an 'invisible wall' and throw Dylan to an upper platform. The process includes:
- Completing the initial combat.
- Picking up Dylan and carrying him down stairs towards an invisible wall.
- Dropping Dylan while walking into the wall, then picking him up again.
- Using an RPG or Pipe Bomb to clear a blocking crate.
- Attempting to throw Dylan to the other side to trigger the invisible wall to drop.
- Driving a forklift into the pit and using it to reach the higher platform with Dylan.
- Glitching at least one pallet blocking the path by pushing smaller green crates into it with considerable force.
- Violently rocking the pallet, potentially by setting up Dylan between a green crate and the pallet, then picking him up to knock the crate into the pallet.
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