Skip to content
EGO BOOSTS AVAILABLE: (11)
Duke Nukem Forever

EGO BOOSTS AVAILABLE: (11)

Find all 11 Ego Boosts in Duke Nukem Forever with this comprehensive guide. Learn locations, strategies, and tips to maximize your Ego.

By ···10 min read·Multi-source verified
1 reading this guide  

Find all 11 Ego Boosts in Duke Nukem Forever with this comprehensive guide. Learn locations, strategies, and tips to maximize your Ego.

Walkthrough
  1. 1
    Begin by jumping down a gap in the railing and using a tentacle as a path, shooting explosive pods along the way.
  2. 2
    Shoot an eye to retract claws guarding the path. Grab the Railgun before breaking through pods and falling onto a platform.
  3. 3
    Defeat waves of enemies: 2 Assault Troopers, 2 Assault Trooper Captains, 2 Assault Troopers, and 2 Assault Trooper Captains.
  4. 4
    After defeating enemies, a new path will form. Climb up and shoot an eye.
  5. 5
    Use a jump pad and climb a ladder to reach a turret section.
  6. 6
    Engage in a turret battle against waves of enemies: 3 Fighters, 2 Assault Troopers, 3 Fighters, 3 Assault Troopers, 12 Fighters, 2 Assault Trooper Captains, and an Alien Gunship.
  7. 7
    The Alien Gunship must be weakened (at least 600 damage) until it flees.
  8. 8
    Jump off the turret and out of the Dropship pod before it falls.
  9. 9
    Follow the path to the next platform to find a Ripper and a jump pad.
  10. 10
    Use the jump pad to reach another ledge.
  11. 11
    Move along the platform to find a dangling Devastator and an EDF Ammo Crate. On the other platform, find another EDF Ammo Crate, Explosives Cache, and a Beer. Grab the Beer to trigger the next fight.

Enemy Encounter: Alien Gunship

  • Health: 2000
  • Difficulty: 3/5
  • Effective Weapons: RPG Launcher, Devastator
  • Damage Chart:
    • Devastator (x2): Easy 40, Normal 50, Hard 67, DiG 100
    • RPG Launcher: Easy 13, Normal 16, Hard 22, DiG 32
  • Attacks: Machine Gun
Tips
  • For the turret section, master the "Zoom Tap Trick" or use Strategy B: set Vertical and Horizontal Sensitivity to 1, wait for cross-hairs to turn red before firing to avoid overheating, and aim for the nose of the ships.
  • The twelve fighters in wave five are the most challenging part of the turret section.
  • Fighters have 100 health, deal 5 damage per hit on normal, and have lower accuracy than usual.
  • The Alien Gunship has 4400 HP and must be reduced to 3800 or less to trigger its escape sequence.
  • Do not fall off when getting off the turret, as it will force you to replay the section.
  • Grab the Beer to trigger the Alien Gunship fight.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content