Duke Nukem Forever Pigcop guide: Learn Pigcop attack damage, weaknesses, and strategies for Pistol, Ripper, Shotgun, RPG, and Berserk variants.
Walkthrough
- 1Pigcops are one of the most common enemies in Duke Nukem Forever, alongside Assault Troopers.
- 2Unless you have a Shotgun or Steroids, avoid close-quarters combat with Pigcops.
- 3Be aware that Pigcops can go berserk during battle, increasing their danger.
- 4Breaking free from a Pigcop's (Pigcop) grapple requires more effort than breaking free from a Pregnator's (Pregnator) grapple.
- 5Warning: If you are grappled by a Berserk Pigcop (Berserk Pigcop) for too long without fighting back on lower difficulties, it will instantly kill you, regardless of your health and Ego bar (Ego bar).
- 6In the mission "The Burning Bush" (The Burning Bush), there is one scripted Pigcop equipped with a Shrink Ray (Shrink Ray), but the ray breaks after one use.
STRATEGY:
- Pistol Pigcops: Their advantage is range, but they lack high DPS (DPS). Match their range with a ranged weapon or close the distance with a Shotgun.
- Ripper Pigcops: These Pigcops hit harder than Pistol Pigcops but have less range and are less deadly up-close than with a Shotgun. Avoid mid-range combat; pick them off from a distance or get very close with a Shotgun or Steroids.
- Shotgun Pigcop: Stay away from these Pigcops. Their Shotgun (Shotgun) is dangerous up-close. Engage them at mid-range or long-range with weapons other than a Shotgun.
- RPG Pigcop: Their RPGs (RPG) are slow and easy to dodge. Keep your distance and use long-range weapons, or get up close and use melee attacks. RPG Pigcops can go berserk, but it rarely happens.
- Berserk Pigcop: When a Pigcop goes berserk, it performs an animation, stretches its arms, squeals, and then runs on all fours chasing Duke. They are far more dangerous in this state and should be taken out immediately. Shotguns or Steroids are effective for close encounters. Pistol headshots are possible from any distance, with greater distance being better. Running away might also work.
- If a Berserk Pigcop is too far away or cannot reach Duke, it will stop chasing and wait for an opportunity to attack, allowing you to pick it off easily.
- Pigcops have a headshot (a shot that lands on the enemy's head, usually an instant kill) weakness (headshot). Their non-berserk movements are slow, giving you a chance to aim above their shoulders. Three Pistol shots on the DiG (DiG) difficulty can take out a Pigcop from a considerable distance.
Pigcop Damage / Weakness Chart:
- Health: 100
- Headshot Weakness: Yes
- Damage Chart (Pigcop's Attacks):
- Melee: Easy 22.5, Normal 30, Hard 45, DiG 60
- Pistol / Ripper: Easy 3, Normal 4, Hard 6, DiG 8
- Shotgun (Max.): Easy 60, Normal 80, Hard 120, DiG 160
- RPG (Max.): Easy 22.5, Normal 30, Hard 45, DiG 60
- Pipe Bomb (Max.): Easy 67.5, Normal 90, Hard 135, DiG 180
- Grapple (per second): Easy 15, Normal 20, Hard 30, DiG 40
- Can of Food (Shrunk, Max.): Easy 26.25, Normal 35, Hard 52.5, DiG 70
- Damage Chart (Duke's Attacks vs. Pigcop):
- Melee Attack, Freeze Ray(3D) (Freeze Ray), Devastator(x2) (Devastator): Easy 2, Normal 3, Hard 4, DiG 5
- Steroids Melee (Steroids): Easy 1, Normal 1, Hard 2, DiG 2
- M1911 (M1911), AT Captain Laser (AT Captain Laser): Easy 4 (1), Normal 5 (2), Hard 7 (2), DiG 10 (3)
- Turret (Turret): Easy 4, Normal 5, Hard 7, DiG 10
- Shotgun (Point-blank): Easy 1, Normal 1, Hard 1, DiG 2
- Ripper: Easy 9 (5), Normal 12 (6), Hard 15 (8), DiG 23 (12)
- Railgun (Railgun): Easy 1, Normal 1, Hard 1, DiG 2
- RPG, Pipe Bomb, Laser Trip Mine (Laser Trip Mine): Easy 1, Normal 1, Hard 2, DiG 2
- Freeze Ray: Easy 0.67 sec., Normal 0.83 sec, Hard 1.11 sec, DiG 1.67 sec.
- AT Laser(x3): Easy 2, Normal 2, Hard 3, DiG 4
- Impregnader (Impregnader): Easy 2, Normal 2, Hard 3, DiG 4
- Enforcer Gun(x3) (Enforcer Gun): Easy 1, Normal 1, Hard 1, DiG 2
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