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EGO BOOSTS AVAILABLE: (22)
Duke Nukem Forever

EGO BOOSTS AVAILABLE: (22)

Find the Up in Smoke EGO Boost (+1 Ego) in Duke Nukem Forever during The Clarifier (Part Two) mission. Includes walkthrough and tips.

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Find the Up in Smoke EGO Boost (+1 Ego) in Duke Nukem Forever during The Clarifier (Part Two) mission. Includes walkthrough and tips.

Walkthrough
  1. 1
    Traverse the initial hallway, picking up the Railgun and Pipe Bomb if desired.
  2. 2
    Defeat the Berserk Pigcop that bursts through the door.
  3. 3
    Collect weapons like the Ripper, RPG Launcher, and Pistol if needed.
  4. 4
    Proceed through the smashed door and defeat another Berserk Pigcop.
  5. 5
    Turn left for a Shotgun and two Laser Trip Mines, then right for a webbed corpse with a Ripper, Holoduke, and Pipe Bomb.
  6. 6
    Enter the blue door, which locks behind you.
  7. 7
    In the office, smoke a cigar and pick up a phone for PHONE MESSAGE 12/14.
  8. 8
    Break through the wooden crates to face 4 Pigcops (2 Pistol, 1 Shotgun, 1 Ripper).
  9. 9
    After defeating them, more enemies will spawn: 1 Ripper Pigcop, 1 RPG Super Pigcop, 1 Enforcer, and 1 Ripper Pig Cop on a balcony.
  10. 10
    Smash the crates blocking the scaffolding and push it up to the wall.
  11. 11
    Climb the scaffolding and defeat the Pigcop firing from above.
  12. 12
    Squeeze into the office below to find a phone for PHONE MESSAGE 13/14, a Beer, a Pistol, and a Shotgun.
  13. 13
    Descend the stairs.
  14. 14
    In the large open room, pick up a blue barrel and throw it into the container/scale.
  15. 15
    A crazed engineer on a scissor lift will burst through a wall, followed by a Pistol Pigcop, Ripper Pigcop, Shotgun Pigcop, and Super Pigcop. Deal with them using Pipe Bombs or by shooting.
  16. 16
    Retrieve two blue barrels and throw them into the container/scale. One is behind the lift's start point, and the other is on scaffolding to the left. A Shrink Ray is in the darkness near the first barrel.
  17. 17
    Enemies will bang on a door; you can set up Laser Trip Mines, but they might trigger prematurely.
  18. 18
    Once the door is broken down, a Berserk Pigcop, Super Pigcop, and Enforcer will enter. Consider running down the tunnel the lift came through (finding a Railgun and Trip Mines) or using the scissor lift to gain a vantage point.
  19. 19
    After defeating these enemies, grab a blue barrel from the second room they came from and throw it with the others.
  20. 20
    Two Assault Commanders will appear. Hide in the office and shoot from cover (press the cover button to crouch behind walls or objects), or hide in the long tunnel. The Pistol is effective for headshots, and the Shrink Ray and Freeze Ray are also very effective.
  21. 21
    Descend to the lower floor and climb the scaffolding to leap onto the crane and off the other end.
  22. 22
    Jump onto the large pipe and over the railings (a Freeze Ray is located here).
  23. 23
    Proceed down the stairs to end the level.
Tips
  • You can pick up the Railgun and Pipe Bomb in the initial hallway.
  • A Ripper, RPG Launcher, and Pistol are available on the floor and in a locker early on.
  • A Shotgun and two Laser Trip Mines are available after the first set of Pigcops.
  • A Ripper, Holoduke, and Pipe Bomb are found with a webbed corpse.
  • In the office, you can find a cigar, a phone (PHONE MESSAGE 12/14), and weapons.
  • After the first office, you can find a phone (PHONE MESSAGE 13/14), a Beer, a Pistol, and a Shotgun.
  • Exploding barrels are present; one Pigcop will catch fire regardless of your actions.
  • The scissor lift can be used to reach higher ground or block enemies.
  • A Railgun and Trip Mines are found at the end of the tunnel the scissor lift came through.
  • A Freeze Ray is available on the large pipe before the end of the level.

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