Learn Hino-Enma's attacks in Nioh 3! Master her Flying Charge, Paralysis Wave, Grab Attack, and more to defeat this succubus.
Alright, so you've made it to Part 67, and you're about to face Hino-Enma. She can be a bit of a pain, especially with her ability to paralyze you, but honestly, once you get her moves down, this fight becomes pretty fun and manageable. The real challenge is just learning those patterns. Don't worry, I've got you covered. Let's break down everything she throws at you.
Hino-Enma's Moves:
- Flying Charge: This is usually her opening move. She'll leap into the air and charge straight at you. You need to be quick and dodge either left or right. She'll land behind you, and you'll be safe. If it hits, it's minor damage and adds a bit to your paralysis meter.
- Paralysis Wave: Listen for her shout – that's your cue! She sends a visible wave of sound at you. Again, dodge left or right. You can't really counter this, just avoid it. Getting hit will paralyze you, leaving you wide open. Seriously, try to equip something that boosts paralysis resistance; it can make the difference between a full paralyze and just a little bit of buildup. That Paralysis Charm we talked about earlier is a lifesaver here.
- Spin Attack: This one's nasty. She'll raise her wings, spin forward a couple of times, and finish with a final hit. It's fast and can hit multiple times. Your best bet is to guard it. She also leaves a pool of Yokai Realm Mist where she ends it. If you have enough Ki, you can get a quick hit or two in, but then back off – staying too close makes you an easy target for her grab.
- Leech Life (Grab Attack): This is her signature grab, usually appearing in the latter half of the fight. If she catches you, she'll hit you multiple times and actually steal your health. Super dangerous! However, if she misses, she's left vulnerable for a few seconds, giving you a great opening to attack. Just be aware she'll try to spam this if she can.
- Kicking Combo: This is a close-range melee move focused on kicks. Early on, it's a two-kick combo. As you damage her, she'll add a third, off-speed heel drop from above that can catch you off guard. Remember, this combo can get longer as her health drops below half.
- Umbrella Attack: She doesn't punch; she uses an umbrella! She'll do two sweeping attacks and then a final spin. If you have decent Ki, you can block these pretty easily and counter. Staying just out of range and countering is also a solid strategy.
- Aerial Attack: This might seem cheap, but it's actually a great opportunity for you. She flies up and hovers, then either uses the Paralysis Wave or throws kunai in a spread pattern. Dodge them, sure, but what you *really* want to do is pull out your bow or musket and aim for a headshot. This will do massive damage and knock her to the ground, leaving her open for several hits. Good aim here can really turn the tide.
Tips
- Focus on learning her attack patterns. The paralysis can be brutal, so prioritize resistance if you're struggling.
- Don't get greedy after her Spin Attack or missed Grab; get a hit or two and then reposition.
- The Aerial Attack is your best friend if you have a ranged weapon. A headshot is incredibly rewarding.
- Be ready to dodge frequently, especially for the Flying Charge and Paralysis Wave.
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