Master Resident Evil: Operation Raccoon City's Active Skills! Learn how to use Fragmentation Mines, Timed Sticky Explosives, and Laser Trip Mines effectively. Upgrade your arsenal!
Alright, let's talk about the Active Skills in Resident Evil: Operation Raccoon City. These are your special abilities that can really turn the tide of a fight, especially when things get hairy. We've got three main ones to cover: Fragmentation Mines, Timed Sticky Explosives, and Laser Trip Mines. Each one has its own uses, and upgrading them with XP is key to maximizing their effectiveness.
First up, the Fragmentation Mine. This is a classic for a reason. You can place these on the floor, and up to three can be active at once depending on the level. It costs 1000 XP to get the first level, letting you carry one. For 2500 XP, you can carry two, and at 5500 XP, you'll be able to carry three. To place one, just press triangle (Y button). If you want to blow them up individually, push in on the right thumbstick (R3). Hold it down, and all your mines go off at once! This is super handy, especially if friendly fire is off. You can just litter the place with mines and watch the zombies go boom without hurting yourself. It's also a lifesaver against scripted enemy waves. Imagine placing a mine right by a door where zombies love to burst out – detonate it the second they appear, and you clear them out instantly.
| Level | XP Cost | Upgrade(s) |
| 1 | 1000 XP | Max carry 1 |
| 2 | 2500 XP | Max carry 2 |
| 3 | 5500 XP | Max carry 3 |
Next, we have the Timed Sticky Explosive. This one recharges every 25 seconds. Like the Fragmentation Mine, Level 1 costs 1000 XP for a max carry of 1, Level 2 is 2500 XP for 2, and Level 3 is 5500 XP for 3. You throw these with triangle (Y button), and they stick to whatever you hit – enemies, objects, you name it. After 5 seconds, boom! This is arguably Beltway's best skill, and it's great even with friendly fire on. Think of them as free grenades that just keep coming back over time.
| Level | XP Cost | Upgrade(s) |
| 1 | 1000 XP | Max carry 1 |
| 2 | 2500 XP | Max carry 2 |
| 3 | 5500 XP | Max carry 3 |
Finally, the Laser Trip Mine. This one has a quicker recharge period of 15 seconds. The upgrade costs are the same: 1000 XP for Level 1 (carry 1), 2500 XP for Level 2 (carry 2), and 5500 XP for Level 3 (carry 3). You place these with triangle (Y button) on any surface your reticule is pointing at. When an enemy crosses the laser, it explodes! The cool part? Allies won't set it off. If you need to disarm one, just push in on the right thumbstick (R3). This is pretty similar to the Fragmentation Mine in how you can use it. Stick it on a wall or floor near where enemies spawn, then lure them into it. It's a great way to catch them off guard.
| Level | XP Cost | Upgrade(s) |
| 1 | 1000 XP | Max carry 1 |
| 2 | 2500 XP | Max carry 2 |
| 3 | 5500 XP | Max carry 3 |
So, to recap, you've got mines you can place on the ground, sticky explosives you can throw, and laser trip mines for a more tactical approach. Each costs XP to upgrade, increasing how many you can have out at once. Use them wisely, and they'll make a huge difference in clearing out those hordes and tough spots!
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