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ESCAPING (3)
Resident Evil

ESCAPING (3)

Follow this detailed walkthrough for Resident Evil HD Remaster's 'Escaping (3)' section. Find key items, solve puzzles, and defeat enemies to progress through the lab.

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Follow this detailed walkthrough for Resident Evil HD Remaster's 'Escaping (3)' section. Find key items, solve puzzles, and defeat enemies to progress through the lab.

Walkthrough
  1. 1
    Laboratory Entrance: Find the locked double doors and nearby ladders.
  2. 2
    Laboratory Save Room: Save your game. Equip the Magnum or Shotgun if you have ammo. Proceed through the double doors.
  3. 3
    Stairs: Eliminate all zombies and collect GREEN HERBS. Turn left to find the second MO DISK. Descend the stairs and go through the gate.
  4. 4
    O Room: Head to the door on your right.
  5. 5
    Lab Hall 1: Collect the FIRST AID BOX. Take the door to the left.
  6. 6
    X-Ray Room: Grab the file on the computer for Ada and John. Collect two x-rays and place them on the screen. A new word, CELL, will be revealed based on illnesses. Exit the room.
  7. 7
    Lab Hall 1: Return to the O Room.
  8. 8
    O Room: Proceed through the only open double doors.
  9. 9
    Computer Room: Access the operating computer. Log in as "JOHN" with the password "ADA". To unlock the B2 floor, input the password "CELL". Return to the O Room.
  10. 10
    O Room: Head back to Lab Hall 1.
  11. 11
    Lab Hall 1: Enter the first door on the right.
  12. 12
    Office: After defeating the Crimson Head, grab the FAX. Collect a weird vial and a SLIDE CARTRIDGE from a desk. Use the MO Disk on the desk's GameCube.
  13. 13
    Lab Hall 1: Proceed to the O Room.
  14. 14
    O Room: Go back through the gates to the stairs.
  15. 15
    Stairs: Use the LABORATORY KEY to unlock the door near where you found MO DISK 2.
  16. 16
    Projection Room: Insert the SLIDE CARTRIDGE into the projector to reveal the numbers 8462. Grab the MO DISK from the shelf near the door. Enter the code 8462 into the blinking panel near where you found the MO DISK to reveal a new room. Obtain the LABORATORY KEY. Examine the console to see how Kenneth Sullivan died. Exit the room.
  17. 17
    Stairs: Deposit any unneeded items. Return to the O Room.
  18. 18
    O Room: Use the LABORATORY KEY to unlock the single door.
  19. 19
    T Hall: Take the door directly across from the entrance.
  20. 20
    Laboratory Save Room 2: Deposit any unneeded items. Exit.
  21. 21
    T Hall: Turn left and proceed through the double doors.
  22. 22
    Chimera Hall 1: Beware of Chimeras, which are as dangerous as Hunters. Cautiously turn left and eliminate the first Chimera. Run around until you find and press a blue button to obtain a CAPSULE. Enter the door.
  23. 23
    Chimera Hall 2: Insert an MO Disk into the GameCube-like console. Proceed to the door at the end of the hall and defeat all Chimeras with the Magnum. Return to Chimera Hall 1.
  24. 24
    Chimera Hall 1: Head for the T Hall.
  25. 25
    T Hall: Proceed to the O Room.
  26. 26
    O Room: Use the POWER ROOM KEY to unlock the double doors near where you just emerged. Enter.
  27. 27
    Storeroom: Push the shelf back and climb onto the counter. Enter the vent.
  28. 28
    Operation Room: Proceed through the other vent in this room. Eliminate the Chimeras.
  29. 29
    Storeroom: Insert an MO DISK into the GameCube-esque reader. Push the shelf away and exit.
  30. 30
    O Room: Head for Lab Hall 1.
  31. 31
    Lab Hall 1: Enter the first door on the right.
  32. 32
    Office: Use the CAPSULE on the weird blue device. Walk back to Lab Hall 1.

Items: MASTER KEY, FUSE UNIT, SIGNAL ROCKETS, MO DISK (x2), FIRST AID BOX, SLIDE CARTRIDGE, CAPSULE, LABORATORY KEY

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