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SECURITY PROTOCOLS
Resident Evil

SECURITY PROTOCOLS

Navigate the security protocols of Resident Evil. Understand access restrictions and key areas like the Heliport, Visual Data Room, and Prison.

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Navigate the security protocols of Resident Evil. Understand access restrictions and key areas like the Heliport, Visual Data Room, and Prison.

Alright, let's break down the security protocols you'll encounter in Resident Evil. Think of these as the game's way of telling you who can go where and under what circumstances. It's mostly about understanding the restrictions on different levels and rooms, which can sometimes hint at where you'll need to go or what you'll need to do later.

LEVEL ONE

The Heliport is pretty straightforward: it's for executives. However, the game makes it clear that in an emergency, this rule goes out the window. So, don't be surprised if this area becomes accessible when things go south.

BASEMENT LEVEL ONE

This level has a passage to the Heliport. Normally, you can't just waltz in there. You need to be with either a Consultant Researcher or the Chief of Security. The game explicitly warns that unauthorized people trying to get to the heliport will be shot on sight, so definitely don't try that!

Also, there's an Elevator here, but it's noted that it stops working during emergencies. Keep that in mind if you're relying on it when the chaos starts.

BASEMENT LEVEL TWO

Here you'll find the Visual Data Room. This is strictly for the Special Research Division. If you're not part of that group, you'll need clearance from Keith Arving, the Room Manager. This implies it's a sensitive area, so expect to need a specific key item or to trigger a story event to get in.

BASEMENT LEVEL THREE

This level has a few key areas:

  • Prison: The Sanitation Division is in charge here. If you need to authorize viral use, you'll need at least one Consultant Researcher present – specifically E. Smith, S. Ross, or A. Wesker. This sounds like a place where important plot points or characters might be held.
  • Triple Lock Door: Getting into this room requires deactivating a lock using all the Pass Codes. The only way to do this is by accessing the exclusive Pass Code Output Terminals found in each section for the Senior Researchers. This is a clear indication of a multi-step puzzle involving finding codes.
  • Power Room: This room uses a nitro compound for power. Access is restricted to Headquarters Supervisors, though Consultant Researchers with special authorization might get in. This is likely a critical area for restoring power or disabling something important.
  • Pass Code Output Terminals: As mentioned, these are for authorized Senior Researchers. You'll be using these to get those Pass Codes needed for the Triple Lock Door.

BASEMENT LEVEL FOUR

This level is where things get a bit murky. There's a mention of the progress of "Tyrant" after the T-Virus administration, but the rest of the text is illegible. This strongly suggests that Basement Level Four is where you'll eventually encounter or deal with the Tyrant, and it's tied to the T-Virus experiments.

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