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Resident Evil

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Resident Evil Courtyard/Garden walkthrough: Learn how to get CREST #1, the CRANK S, and escape the Shark Tank.

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Resident Evil Courtyard/Garden walkthrough: Learn how to get CREST #1, the CRANK S, and escape the Shark Tank.

Walkthrough
  1. 1
    From the room with ample ammo, store everything except the GRENADE LAUNCHER, one health item, and the 3 MASKs in the item box.
  2. 2
    Exit through the now one-way broken door at the bottom.
  3. 3
    Proceed across the Short Hall to the door leading to the Stain Glass Hall.
  4. 4
    In the Stain Glass Hall, flip the switch on the first picture to turn it Orange.
  5. 5
    Run past the second and third pictures; the hall will U-turn.
  6. 6
    Flip the switches on the first two pictures to make them Green and Purple, respectively.
  7. 7
    Run to the end of the hall and flip the switch under the Woman's picture.
  8. 8
    Exit into the Small Garden and use the LOCK PICK on the door.
  9. 9
    Pick up the 4th MASK and descend into the Crypt.
  10. 10
    In the Crypt, use the corresponding mask for each of the 4 spots.
  11. 11
    A coffin will fall; approach it, and a monster will emerge.
  12. 12
    Kill the monster, pick up the item in the coffin, and flip the switch inside.
  13. 13
    The door will open, allowing you to leave with CREST #1.
  14. 14
    Return to the Stained Glass Hall, then the Short Hall.
  15. 15
    Proceed straight down the darkened area and exit through the door into the Curved Hall.
  16. 16
    Use CREST #1 on the slot in the Curved Hall and enter the Small Shed.
  17. 17
    Pick up any needed health items and enter the smaller door.
  18. 18
    You are now in the Compass Garden. Set the first compass to West and the second to North.
  19. 19
    Exit through the gate into the Crow Garden.
  20. 20
    Run down the Crow Garden and exit through the gate into the Shed Garden.
  21. 21
    Proceed to the Shed at the end of the Shed Garden and enter.
  22. 22
    Go to the back of the Shed and pick up the CRANK S.
  23. 23
    Drop off the ARMOR KEY in the item box.
  24. 24
    Return to the fireplace area of the Shed. A door will open.
  25. 25
    Run towards the fireplace; at the 3 stairs, you will be knocked out.
  26. 26
    Warning: You cannot skip the CG. Either run around or knock out Lisa (requires 3 grenades).
  27. 27
    Leave the Shed, run down the Shed Garden, dodge the zombie, and exit into the Crow Garden.
  28. 28
    Run through the Crow Garden and back to the Small Shed. Enter the double doors.
  29. 29
    You are in the Broken Fountain area. Pick up any herbs and proceed through the double doors up the stairs into the Pool area.
  30. 30
    Use the CRANK S on the machine to the left in the Pool area to lower the water.
  31. 31
    Go down the ladder, across the pool to the elevator, and take it down.
  32. 32
    You are now in the Waterfall area. Stay close to the waterfall and proceed to the door, entering the Servant's Quarters Hall.
  33. 33
    Run down the hall, past the snakes, to the Servant's Quarters.
  34. 34
    Enter the first open room, which is your Save Room. Store excess herbs and the CRANK S. Save if desired.
  35. 35
    Go to the room at the end of the hall (Hall 1) and enter the Billiard Room.
  36. 36
    Deal with the two spiders if necessary. Pick up the RED BOOK from the lower area.
  37. 37
    Leave the Billiard Room. Push the box next to the other two stacked boxes.
  38. 38
    Climb over the 3 boxes and enter Hall 2.
  39. 39
    Proceed down Hall 2 and enter Room 002 (the second door).
  40. 40
    Push the left bookcase against the wall and the right bookcase to the right. A ladder will appear.
  41. 41
    Enter the bathroom and pick up KEY 001.
  42. 42
    Return to Hall 1 and enter Room 001 (the only door on the north part of the screen).
  43. 43
    Enter the bathroom and pick up the CONTROL KEY from the tub.
  44. 44
    Return to the ladder in Room 002 and go down into the Long Hall.
  45. 45
    Push the 3 boxes into the water and walk across. Pick up any needed herbs.
  46. 46
    Enter the Shark Tank and run to the right. Skip the CG.
  47. 47
    Warning: Sharks will attack. Keep running. If you are too slow, the Great White will emerge.
  48. 48
    Go left into the inner area, then left again. Go up the stairs and through the door.
  49. 49
    You are in the Pressure Room. Use any herbs to cure yourself and go down the ladder.
  50. 50
    There are 3 panels: Panel 1 (left), Panel 2 (top), Panel 3 (right).
  51. 51
    Hit Panel 2. The Great White will react.
  52. 52
    Press the switch on Panel 3, then Panel 1. The shutter will only lower halfway.
  53. 53
    Go back to the hall and to the Oil Pressure Machine. Hit switch #1 (or try all 3 if needed). The shutter will rise.
  54. 54
    Go back, hit Panel 3, then Panel 1. You are safe.
  55. 55
    Hit Panel 2 to attack the Sharks.
  56. 56
    Exit through the door with the porthole into Tank 1.
  57. 57
    Go to the door on the far right into Tank 2.
  58. 58
    Proceed to the end and go up onto the platform near the Great White.
  59. 59
    Attempt to pick up the shining object; the Great White will knock it into the water.
  60. 60
    Push the box near where you came up into the water.
  61. 61
    Hit the switch near you to electrocute the Great White.
  62. 62
    Enter the water and retrieve the GALLERY KEY.
  63. 63
    Return to Tank 1 and enter through the double doors.
  64. 64
    In Tank 3, go up the ladder and out into the Long Hall.
  65. 65
    Return to Room 002.
  66. 66
    Unlock the Gallery.
Tips
  • Store excess items to make space for necessary pickups.
  • The GRENADE LAUNCHER can be effective against Lisa Trevor if you choose to fight her.
  • Conserve ammunition where possible, as you will acquire more later.
  • The sharks in the Shark Tank are dangerous; focus on running and activating the escape mechanism quickly.
  • Use herbs to manage your health, especially before entering dangerous areas like the Shark Tank or Pressure Room.

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