Guide your way through Resident Evil's Mansion! Use the Red and Yellow Gemstones, defeat Hunters and Yawn II, and grab the MO Disk and Battery.
Alright, you've got the Red and Yellow Gemstones – nice work! Now, let's head back down to the LEFT STAIRS. You know the drill, make a quick stop at the SAVE ROOM there if you need to lighten your inventory load. Once you're ready, head back out.
As you make your way back, be ready! Two Hunters are going to jump out and surprise you. Your best bet here is to use those GRENADE SHELLS you picked up, or the MAGNUM if you've got it. RICHARD'S SHOTGUN will work in a pinch, but the GRENADE SHELLS or MAGNUM are definitely recommended. After you deal with them, hustle over to the KENNETH F HALL.
From KENNETH F HALL, run straight for the door that leads into the TIGER STATUE ROOM. Once you're inside, use the YELLOW GEMSTONE on the Tiger Statue. This will get you an MO DISK. Grab it and head back out.
Backtrack to KENNETH F HALL, then to the LEFT STAIRS. Make your way to the LEFT STAIRS SAVE ROOM again. This time, deposit that MO DISK into the item box. After that, exit and head back towards KENNETH F HALL.
In KENNETH F HALL, go back to the KENNETH ROOM section and head down the stairs, taking you back to the KITCHEN. Now that we're all back together, it's time to check out the elevator. Ride it down.
You'll end up in the TORCH LIT TUNNEL. Take out the zombie here, and grab the 2 GREEN HERBS. Head back past the elevator and deal with the other zombie nearby. Down from where you just fought, there's a door. Go through it.
This leads to the STORAGE ROOM. Inside, you'll find SHOTGUN SHELLS, MAGNUM ROUNDS, and the BATTERY! With the BATTERY, you can now power up the lift in the GUARDHOUSE GARDEN. Before we leave, though, there are two more things we need to do. Grab everything and feel free to head back to an Item Box if you need to stash anything. Then, exit the room.
Back in the TORCH LIT TUNNEL, head left from where you came in and go through another door. This will take you to the Z HALL. Remember this place? We need to head for the BLADE ROOM. It's three rights down this hall. Watch out, there might be a CRIMSON HEAD lurking around.
Once you reach the BLADE ROOM, head up, past where you left the IMITATION KEY. Just beyond that is a door. You'll need the HELMET KEY to unlock it. Go on through.
You'll find yourself in the LIBRARY. Run across the hall, and get ready, because another boss fight is about to happen.
BOSS # 5: YAWN II
This big snake, YAWN II, can be a real pain. Your main goal is to shoot it with SHOTGUN SHELLS. Keep a close eye on its movements and try to dodge its nasty bite and poisonous attacks. If you run out of SHOTGUN SHELLS, switch to your HANDGUN. Just be careful – Yawn can take you down to CAUTION in a single hit, so avoiding its attacks is key!
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