Master Silent Hill 3's threats. Learn the most efficient shooting and fighting kill strategies for Numb Bodies, Double Heads, Closers, Pendulums, Insane Cancers, Slurpers, Nurses, and Scrapers.
Each enemy in Silent Hill 3 requires a unique approach for the most efficient kill, whether by shooting or fighting, and depending on the weapon used. This guide details the best methods for dispatching each foe.
Numb Body
Shooting Kill: Use 5 Handgun bullets from medium range while backing up. The third bullet always stuns them, which is useful if they get too close. Dealing with them in the same room can be challenging; try to move to a safe spot and use the block function when they are about to headbutt. Larger Numb Bodies require 8-10 shots.
Fighting Kill: Use the Shotgun for fighting kills on all sizes; they usually drop after 1 or 2 shots and will squirm until kicked to death. The Underpass is an excellent location to accumulate fighting kills this way, even against larger Numb Bodies.
Double Head
Strategy: Ready your aim and let them jump at you. Block their attack and immediately counter with the Shotgun, which usually kills them in one shot.
Alternative (Handgun): If not using the Shotgun, use the Handgun with 7-8 shots from a distance. Always sidestep to avoid lunges when they are closer. It's advisable to avoid groups unless you can isolate them.
Fighting Kill: They will almost always die upon dropping, but if they are squirming, try to kick them 2-3 times. They will likely get up after the second kick, and may die when dropped again.
Closer
Shooting Kill: Requires 13 Handgun shots while backing up. You will need to reload, but Heather can do so while moving. If in a smaller area, sidestep while firing and do not let them get too close.
Fighting Kill: Shoot them 12 times and switch to the Steel Pipe or Katana for the final hit(s) (thrust or downward swing). Bait them into their lunge attack to ensure you have enough time and they don't use their spinning arms attack.
Pendulum
Strategy: Avoid at all costs. The only exception is the one to the left of the Mountain Coaster stairs in the amusement park, as it will chase you up there. Use the SMG as you pass it, saving at least half a clip or more for it. You may consider killing others that pose a threat, such as those in the Church, but they are very difficult to kill without taking damage, so running is often the best option.
Insane Cancer
Strategy: These enemies take too much time and ammo to kill, so they are generally not worth the effort. If you need fighting kills in the Church, use the Stun Gun. Wait for them to get up, shock them once to knock them down, kick until they rise, and repeat. This usually takes 3 shocks and many kicks before they die.
Slurper
Shooting Kill: Use the Silenced Handgun from medium range, requiring about 10-13 shots, while liberally dropping jerky. For more specific details, refer to the Nightmare Hilltop and Hospital Madness strategies.
Fighting Kill: Shoot them 4-5 times, reload, and let them regroup after their head twitches. Then, shoot another 3-5 times and approach from the side to downward slice them to death with the Katana (1-3 times). Avoid approaching from the front or touching them from very close range, as they might be playing dead.
Nurse
Fighting Kill: Use the Shotgun from close range for fairly reliable fighting kills, as they don't die after the first drop. This usually requires 1 blast (sometimes 2, rarely 3) and 4 kicks. Always kill Revolver Nurses before others to prevent them from shooting. Note that Heather's aim may not be perfect, and manual adjustment might be necessary before shooting for best results. They will almost always die after the second Shotgun drop. The Handgun will also kill them immediately after dropping.
Strategy in Groups: When found in groups, always block first before blasting. Refer to the 2F Patient Wing and Room M5 strategies for more details.
Scraper
Strategy: Use 1-2 Shotgun blasts for an easy kill. They usually die from the blast, but sometimes can be kicked for a fighting kill. They are simple to defeat, but there are not many of them.
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