Skip to content
Druids
Baldur's Gate II: Shadows of Amn

Druids

A comprehensive guide to the Druid class in Baldur's Gate II: Shadows of Amn, detailing class features, level progression, spellcasting, and specialized kits like Totemic Druid, Shapeshifter, and Avenger.

By ···10 min read·Multi-source verified
1 reading this guide  

A comprehensive guide to the Druid class in Baldur's Gate II: Shadows of Amn, detailing class features, level progression, spellcasting, and specialized kits like Totemic Druid, Shapeshifter, and Avenger.

Druids in Baldur's Gate II: Shadows of Amn are nature-focused spellcasters with unique restrictions and powerful transformations. They can only wear non-metallic armor and equip bucklers, and are restricted to True Neutral alignment. Druids gain bonuses at various levels, including shapeshifting abilities and elemental resistances.

  • Class Features: Non-metallic armor, buckler proficiency, scimitars, spears, daggers, clubs, quarterstaffs, darts, slings proficiency, any fighting style proficiency, druidic spells, 8 HP/level (first 9 levels), 2 HP/level (thereafter), Wisdom and Charisma for dual-classing.
  • Level Progression Bonuses: Level 7 grants shapeshifting into a black bear, brown bear, or wolf (once each per day). Level 15 grants immunity to poison. Higher levels provide increasing elemental resistance (10% at level 18, 20% at level 21, 30% at level 24).
  • Spellcasting: Druids have a distinct spellbook, with spell slots detailed in the Druid Spell Progression table. High Wisdom can grant bonus spells.
  • High Level Abilities: Druids gain access to two additional wildshapes: Earth Elemental Transformation (2 APR, -5 AC, 20 Strength, 10-28 crushing damage) and Fire Elemental Transformation (immune to fire, 2 APR, -5 AC, 23 Strength, 12-21 crushing damage + 1-10 fire damage). Resuming human form heals 3-30 HP.

Druid Kits

Totemic Druid

The Totemic Druid focuses on summoning spirit animals. They can summon a Spirit Animal once per day, with an additional use every 5 caster levels. This kit cannot shapeshift but summons can become quite powerful, maxing out at character level 10.

Shapeshifter

The Shapeshifter is essentially a controlled Werewolf. They can shapeshift into a Werewolf once per day, gaining an additional shift every two levels (2 at level 3, 3 at level 5). At level 13, they can shapeshift into a Greater Werewolf once per day. This kit cannot assume other forms and cannot wear armor, making it a challenging kit despite powerful forms.

Avenger

The Avenger sacrifices physical stats for access to Mage spells and alternate forms. They gain access to spells like Chromatic Orb, Web, and Chain Lightning. At 7th level, they can shift into a Sword Spider, Lesser Salamander, or Baby Wyvern once per day each (twice at level 19). However, they cannot wear armor heavier than leather and suffer -2 Strength and -2 Constitution, making this kit generally not recommended.

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content