Guide to Baldur's Gate II: Shadows of Amn's Hell. Learn how to pass the five Tests of Bhaal (Wrath, Greed, Selfishness, Fear, Pride) and claim your rewards.
You appear in front of a large sealed door that requires five Tears of Bhaal to unseal. Acquiring each tear requires you to undertake a test, and each test has a non-evil solution and an evil one. Taking the evil path on any test will make your alignment evil, but choosing a non-evil solution will not change your alignment to good.
Paladin and Ranger characters will "fall" if they become Evil.
Head over to the western side of the arena and through the portal to take the first test.
Test of Wrath
Wraith Sarevok will explain how things work here and then attempt to provoke you into attacking him.
The evil path is to give in to your anger. The non-evil path is to wait for him to attack you first.
You'll end up fighting Sarevok regardless. He seems to have a truly absurd amount of HP and hits hard. Use Stoneskin to frustrate him. You will earn 20000XP for defeating him and receive the first Tear of Bhaal.
Return to the gate and interact with it to place the tear. If you gave in to the taint when you fought Sarevok you will receive +2 Strength. If you rejected the taint, you will receive +1 Wisdom and +1 Charisma.
Test of Greed
Make your way down the stairs in the southwest. The Greed Demon will tell you that the tear is in the possession of a powerful enemy and gives you the "tool you need" to defeat it, the long sword Blackrazor +3.
Continue deeper to find an Enslaved Genie who questions whether his torment is at an end.
You will learn that Blackrazor is the key to obtaining the Tear and that you can simply give the Genie the sword. This is the good path. The evil path - obviously - is simply to kill the Enslaved Genie. Either decision will earn you 20000XP and a Tear of Bhaal. When you place the Tear in the door, you will gain +2 to your Saving Throws if you gave Blackrazor to the Genie. If you killed the Genie without giving it the sword, you will gain +15 HP.
There is a little bit of wiggle room in the terms of obtaining the tear. Exhaust the Genie's conversation options and tell him that you're not sure what to do. Surround the genie with your party members and give the Genie the sword. If you are able to kill it before it disappears, you can obtain the sword and it still counts as the "good" path.
Test of Selfishness
Go down the stairs to the south. The Selfishness Demon will tell you that there are two paths to the next Tear: one that involves sacrifice and another that requires you to sacrifice another.
To that end, it will take one of your party members. There are two doors. Going through the three doors on the left of the screen is the "good" path and will cost you 2 from your maximum HP, 1 point of Dexterity and 75000XP. The one on the right - the "evil" path - will cost the life of your companion. If you're soloing the game, the life at stake will be that of a random peasant.
There is a weird, cheaty way to get the bonus for the good path without sacrificing Dexterity and HP and that is to have your Mage cast Maze on your PC. Have another party member go down the left path (quickly if your PC has high Intelligence) and when you are unmazed, the demon will give you the Tear of Bhaal without it costing you anything.
Place the Tear of Bhaal in the door for your reward: +10% Magic Resistance (good path) or +2 Armor Class. As it happens, the evil reward is bugged and gets overwritten by any armour you might wear.
Test of Fear
Go down the stairs to the southeast. The Fear Demon explains the choice that awaits you here: accept a Cloak of Bravery ("stitched together from the flayed skins of lovely nymphs") that will allow you to take the easy path to the Tear or else take either path unassisted.
Obviously, taking the cloak is the evil path. There are two paths to the Tear of Bhaal: the southern path requires to you walk over an undetectable trap that causes your PC to panic. However, Remove Fear is sufficient to make this a non-issue. The southern room also has a trapped and locked chest with potions of Invulnerability (x6), Fire Giant Strength (x6) and Extra Healing (x4). The other path requires you to defeat two Gauths and three Elder Orbs.
The Shield of Balduran makes this path fairly easy as well, although you'll also need Spell Immunity: Abjuration to avoid Imprisonment.
However you get to the end, take the Tear of Bhaal from the cave wall.
Place it in the door for your reward: if you didn't take the cloak, you will become immune to weapons of +1 enchantment or less. If you took the cloak you will gain +2 Constitution. The immunity reward is very good for a Fighter / Mage or Blade PC since the Protection From Magical Weapons spell will give you immunity to _all_ weapons.
Test of Pride
Go down the stairs to the east. The Pride Demon, as its name suggests, will try to appeal to your pride in your own prowess. He will tell you that "only you hold the power to vanquish the terrible creature" that holds the last of the Tears of Bhaal.
However, do not agree to fight it right away. Instead, inquire as to what manner of creature it is and why it deserves death and the demon will say that it deserves to die because it is in your way. At this point, you should figure out that fighting is the evil solution to this test. For the good solution, say that you will not kill the creature.
Go forward to find a Dragon. If you refused to kill it, it will be friendly and will give you the Tear of Bhaal for being such a nice guy.
If you're taking the evil path, the Dragon will be hostile. It is less powerful than others that you have faced but still formidable and is worth 20000XP.
Before leaving, grab potions of Invulnerability (x2) and Extra Healing (x2) from a receptacle near some red crystals.
Before placing the final tear, buff up heavily and summon assistance. If you are able to set traps, place them in front of the door. You will acquire +20% Fire, Cold and Electrical Resistance for refusing to kill the dragon or 200000XP for killing it.
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content