Baldur's Gate II: Shadows of Amn Potions, Belts, Boots, and Cloaks. Find details on effects, durations, and locations for all gear.
Potions
Potions provide a variety of temporary effects, from healing and stat boosts to resistances and special abilities.
- Antidote: Cures poison.
- Charname's Tankard: 3/day: Heal 2-16 HP.
- Elixir of Health: Cures poison and disease and restores 10 HP.
- Oil of Fiery Burning: Deals 5d6 fire damage in a 40' range.
- Oil of Speed: Doubles movement rate and adds 1 APR for 1 hour.
- Potion of Absorption: Grants +10 AC vs. crushing attacks and 100% Electrical Resistance for 2 hours.
- Potion of Agility: Sets Dexterity to 18 for 3 hours.
- Potion of Clarity: Prevents feeblemind, confusion, fear, and charm for 1 hour.
- Potion of Cloud Giant Strength: Sets Strength to 23 for 2 hours.
- Potion of Cold Resistance: Grants +50% Cold Resistance for 2 hours.
- Potion of Defense: Sets Armor Class to 0 for 2 hours.
- Potion of Explosions: Creates a 6-36 damage fireball in a 15' radius.
- Potion of Extra Healing: Restores 27 HP.
- Potion of Fire Giant Strength: Sets Strength to 22 for 2 hours.
- Potion of Fire Resistance: Grants +50% Fire Resistance for 2 hours.
- Potion of Fire Breath: Deals 6d10 fire damage to the target.
- Potion of Fortitude: Sets Constitution to 18 for 4 hours.
- Potion of Freedom: Grants Free Action for 2 hours.
- Potion of Frost Giant Strength: Sets Strength to 21 for 2 hours.
- Potion of Genius: Increases Intelligence by 4 for 3 hours.
- Potion of Healing: Restores 9 HP.
- Potion of Heroism: Grants +10% Hit Points and sets THAC0 to 90% of current base for 2 hours.
- Potion of Hill Giant Strength: Sets Strength to 19 for 2 hours.
- Potion of Icedust: Provides protection from fire damage in a 15' radius for 1 round.
- Potion of Infravision: Grants Infravision for 4 hours.
- Potion of Insight: Sets Wisdom to 18 for 6 hours.
- Potion of Insulation: Grants 50% Electrical Resistance for 2 hours.
- Potion of Invisibility: Grants Invisibility for 24 hours.
- Potion of Invulnerability: Sets AC to 0 and Saving Throws to +5 for 1 hour.
- Potion of Magic Protection: Grants 50% resistance to all magic for 2 hours.
- Potion of Magic Shielding: Grants +50% resistance to all forms of magical damage for 3 turns.
- Potion of Master Thievery: Grants +40% to Pick Pocket and Open Lock for 3 hours.
- Potion of Mind Focusing: Increases Intelligence and Dexterity by 3 for 12 hours.
- Potion of Perception: Grants +20% to Thief skills for 6 hours.
- Potion of Power: Grants +20% Hit Points, sets THAC0 to 80% of current base, and +20% to Thief skills for 4 turns.
- Potion of Regeneration: Grants regeneration of 2 HP per round for 3 turns.
- Potion of Stone Form: Sets Dexterity to -3 and Saving Throws to +3 for 1 hour.
- Potion of Stone Giant Strength: Sets Strength to 20 for 2 hours.
- Potion of Storm Giant Strength: Sets Strength to 24 for 2 hours.
- Potion of Strength: Sets Strength to 18 for 4 hours.
- Potion of Superior Healing: Restores 40 HP.
Belts
Belts offer passive bonuses and sometimes limited-use abilities.
- Adoy's Belt: Grants +5 Save vs. Polymorph. Found on Neera.
- Belt of Inertial Barrier: Grants +5 Save vs. Breath, +25% Missile Damage Resistance, and +50% Magic Damage Resistance. Found at the Trademeet Merchant.
- Belt of Minor Invulnerability: Provides a 5% chance of Minor Globe of Invulnerability when struck, with a charge for this ability. Found on Vagrant Blades.
- Girdle of Bluntness (Destroyer of the Hills): Grants +4 AC vs. crushing attacks. Found in Irenicus' Dungeon, Temple of Umberlee, and Dennaton's Colisseum.
- Girdle of Fire Giant Strength: Sets Strength to 22. Found in Yaga Shura's Lair.
- Girdle of Fortitude: Allows the user to set Constitution to 18 for 8 hours, usable 1/day. Found on Gaal.
- Girdle of Frost Giant Strength: Sets Strength to 21. Found in the Western Tunnels.
- Girdle of Hill Giant Strength: Sets Strength to 19. Found on Ribald.
- Girdle of Piercing (Elves' Bane): Grants +3 AC vs. missile and piercing attacks. Found in the Circus Tent and Dennaton's Colisseum.
- Girdle of Stone Giant Strength: Sets Strength to 20. Found in Suldanessellar.
- Golden Girdle of Urnst: Grants +3 AC vs. slashing attacks. Reward for the Mage stronghold and found in Dennaton's Colisseum.
- Ox-Tail Belt: Grants +4 AC vs. missiles but imposes a -2 penalty to Charisma. Found on Vagrant Blades.
Boots
Boots enhance movement, stealth, and defensive capabilities.
- Boots of Avoidance (Senses of the Cat): Grants +5 AC vs. missiles. Found in the Bridge District.
- Boots of Elvenkind: Grants +30% to Move Silently. Found in Suldanessellar.
- Boots of Etherealness: Grants immunity to normal weapons for 5 rounds, usable 1/day. Found in the City-of-Caverns.
- Boots of Grounding (Talos's Gift): Grants +50% Electrical Resistance. Found at the Temple of Lathander and the token machine.
- Boots of Speed (Paws of the Cheetah): Doubles movement rate. Found in Planar Prison, the token machine, on Illasera the Quick, The Tankard Tree, and the Arcana Archives.
- Boots of Stealth (Worn Whispers): Grants +20% Move Silently and +15% Hide In Shadows. Found in Mae'Var's Guildhall and on Samuel Thunderburp.
- Boots of the North (The Frost's Embrace): Grants +50% Cold Resistance. Found at the token machine.
- Gargoyle Boots: Grants immunity to backstab and allows Stoneskin (2 skins) 2/day. Found on Amkethran Smugglers.
- Moonlight Walkers: Grants +2 AC and is only usable by Rasaad. Found on Rasaad.
- Night Walkers: Grants +2 Movement Rate and immunity to Web, Grease, and Entangle. Found in Deepstone Clanhold.
Cloaks
Cloaks provide defensive bonuses, magical resistances, and stealth enhancements.
- Cloak of Atonment: Allows the sacrifice of 1 point of Constitution for 8 hours to gain a random clerical buff. Found in the Heretic Temple.
- Cloak of Bravery: Grants immunity to fear. Found in Hell.
- Cloak of Displacement: Grants +4 AC vs. missile attacks, and +2 to Save vs. Death, Save vs. Breath, and Save vs. Wand. Found at the Trademeet Merchant.
- Cloak of Elvenkind: Grants +50% Hide In Shadows. Found in Suldanessellar.
- Cloak of Mirroring: Deflects direct damage spells cast at the wearer. Found in the City-of-Caverns.
- Cloak of Non-Detection (Whispers of Silence): Makes the wearer non-detectable by magical means. Found on Sorcerous Amon.
- Cloak of Protection +1: Grants +1 AC and +1 Saving Throws. Found in the Slaver Stockade and Galvarey Estate.
- Cloak of Protection +2: Grants +2 AC and +2 Saving Throws. Found in the City-of-Caverns.
- Cloak of Reflection: Grants 100% Electrical Resistance and reflects all electrical damage back to the source. Found in the Spellhold Tests.
- Cloak of the Dark Moon: Grants +2 AC, +2 Saving Throws at night, immunity to Blindness, and Protection From Magical Energy 3/day. Found in Deepstone Clanhold.
- Cloak of the High Forest: (Properties not detailed in source).
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content