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Magic Weapons
Baldur's Gate II: Shadows of Amn

Magic Weapons

Baldur's Gate II: Shadows of Amn magic weapons including Axes, Bastard Swords, Clubs, Daggers, Darts, Flails, and Morning Stars with stats and locations.

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Baldur's Gate II: Shadows of Amn magic weapons including Axes, Bastard Swords, Clubs, Daggers, Darts, Flails, and Morning Stars with stats and locations.

Axes

  • Axe of Hrothgar +3: +3 THAC0, 4-11 damage, speed 4. Properties: Wisdom +1, Charisma +1. Location: Joluv.
  • Axe of the Unyielding +3: +3 THAC0, 4-11 damage, speed 4. Properties: Armor Class +1, Regenerate 1 HP/round. Location: WK Level 4.
  • Axe of the Unyielding +5: +5 THAC0, 6-13 damage, speed 2. Properties: Armor Class +1, Constitution +1, Regenerate 3 HP/round, 10% chance of instant kill (save vs. Death at -4 negates). Location: Cespenar.
  • Azuredge +3: 1 speed. Properties: 6-16 damage vs. undead, Undead must save vs. death at -4 or be destroyed, Returns to the wielder's hand when thrown. Restrictions: Only usable by good characters. Location: Bernard.
  • Bala's Axe, Wizard Slayer: 7 speed. Properties: Miscast Magic on hit (save vs. Spell at -2 negates), 1/day: Dispel Magic. Location: Planar Sphere.
  • Frostreaver +3: +3 THAC0, 4-11 damage, speed 4. Properties: +1 cold damage, +1 acid damage. Location: de'Arnise Hold.
  • Hangard's Axe +2: +2 THAC0, 3-8 damage, speed 2. Properties: Returns to the wielder's hand when thrown. Location: Temple District Sewers.
  • Hojar's Fame +1: +1 THAC0, 2-9 damage, speed 6. Properties: 25% chance of +1-8 fire damage. Location: Vagrant Blades.
  • K'logarath +4: +4 THAC0, 5-10 damage, speed 0. , Target must save vs. Death or be knocked down and take +2-12 damage. Location: Amkethran Smugglers.
  • Riftholme Axe +3: +3 THAC0, 4-9 damage, speed 1. . Location: Arkanis Gath.
  • Stonefire +3: +3 THAC0, 4-11 damage, speed 4. Properties: +2 fire damage. Location: Bernard.

Bastard Swords

  • Albruin +1: +1 THAC0, 5-11 damage, speed 7. Properties: Immune to poison, 1/day: Detect Invisibility. Location: Raevilin Strathi.
  • Blade of Searing +3: +3 THAC0, 5-11 damage, speed 5. Properties: +1 fire damage. Location: Lasaonar.
  • Foebane +3: +3 THAC0, 5-11 damage, speed 5. Properties: +6 damage vs. undead, shapeshifters, demons and devils. Location: WK Level 1.
  • Foebane +5: +5 THAC0, 7-13 damage, speed 3. Properties: +6 damage vs. undead, shapeshifters, demons and devils, Saving Throws +1, Each hit casts Larloch's Minor Drain on the target. Location: Cespenar.
  • Jhor the Bleeder +2: +2 THAC0, 4-10 damage, speed 6. Properties: +2 damage per round for 5 rounds. Location: Madman Aganalo.
  • Kondar +1: +1 THAC0, 3-9 damage, speed 7. Properties: +3 vs. shapeshifters. Location: Copper Coronet.
  • The Purifier +4: +4 THAC0, 6-12 damage, speed 4. Properties: +4 extra damage vs. Chaotic Evil, Magic Resistance +20%. Restrictions: Only usable by Paladins. Location: WK Level 3.
  • The Purifier +5: +5 THAC0, 7-13 damage, speed 3. Properties: +5 extra damage vs. Chaotic Evil, Magic Resistance +30%, 2/day: Dispel Magic at level 20, 1/day: Mass Cure. Restrictions: Only usable by Paladins. Location: Cespenar.

Clubs

  • Blackblood +3: +3 THAC0, 4-9 damage, speed 4. Properties: +3 acid damage. Location: Trademeet Merchant.
  • Bone Club +2: +2 THAC0, 3-8 damage, speed 4. Properties: +3 vs. undead. Location: Spellhold Tests.
  • Club of Detonation +3: +3 THAC0, 4-9 damage, speed 4. Properties: +3 fire damage, 20% chance of +10 fire damage, 7% chance of a 5d6 fireball centred on wielder. Location: WK Level 5.
  • Club of Detonation +5: +5 THAC0, 6-11 damage, speed 4. Properties: +5 fire damage, 30% chance of +15 fire damage, 5% chance of a 5d6 fireball centred on wielder. Location: Cespenar.
  • Gnasher +2: +2 THAC0, 3-8 damage, speed 4. Properties: +2 points of piercing damage per round for 4 rounds. Location: Druid Grove.
  • The Root of the Problem +1: +1 THAC0, 2-7 damage, speed 3. Properties: +3 vs. unnatural creatures, +1 acid damage. Location: Druid stronghold reward.

Daggers

  • Boneblood Dagger +4: +4 THAC0, 5-8 damage, speed 0. Location: Qilue.
  • Boomerang Dagger +2: +2 THAC0, 4-10 damage, speed 1. . Location: Delosar's Inn.
  • Dagger of the Star +4: +4 THAC0, 5-8 damage, speed 0. Properties: 5% chance of making the user invisible. Location: WK Level 4.
  • Dagger of the Star +5: +5 THAC0, 6-9 damage, speed 0. Properties: 15% chance of making the user invisible, 5% chance of +1-8 fire damage and +1-8 electrical damage. Location: Cespenar.
  • Firetooth +3: +3 THAC0, 5-11 damage, speed 1. , +1-2 fire damage. Location: Ust Natha merchant.
  • Ixil's Spike: +2 THAC0, 3-6 damage, speed 0. Location: WK Level 2.
  • Neb's Nasty Cutter +2: +2 THAC0, 3-6 damage, speed 0. Properties: Charge: save vs Poison or suffer 2 points of poison damage per round for 10 seconds. Restrictions: Only usable by evil characters. Location: Neb.
  • Pixie Prick +3: +3 THAC0, 4-7 damage, speed 0. Properties: Target must save vs. Poison or sleep for 2 rounds. Location: Planar Prison.
  • Stiletto of Demarchess +2: +2 THAC0, 3-6 damage, speed 0. Properties: 20% chance that the target will be held for 2 rounds (save vs. Death negates). Location: Planar Sphere.

Darts

  • Crimson Dart +3: +3 THAC0, 4-6 damage, speed 0. . Location: WK Level 1.

Flails and Morning Stars

  • Defender of Easthaven +3: +3 THAC0, 5-10 damage, speed 5. Properties: Armor Class +1, +20% resistance to slashing, piercing and crushing damage. Location: Joluv.
  • Everard's Morning Star +2: +2 THAC0, 4-10 damage, speed 5. Properties: 50% chance per hit of making target forget one spell. Location: Joluv.
  • Flail of Ages +3: +3 THAC0, 5-10 damage, speed 4. Properties: +1 acid damage, +1 cold damage, +1 fire damage, 33% chance of slowing target for 2 rounds (no save). Location: de'Arnise Hold.
  • Flail of Ages +4: +4 THAC0, 6-11 damage, speed 3. Properties: +1 acid damage, +1 cold damage, +1 fire damage, +1 poison damage, 33% chance of slowing target for 2 rounds (no save). Location: Cespenar.
  • Flail of Ages +5: +5 THAC0, 7-12 damage, speed 2. Properties: +2 acid damage, +2 cold damage, +2 electrical damage, +2 fire damage, +2 poison damage, 33% chance of slowing target for 2 rounds (no save), Magic Resistance +5%, Free Action. Location: Cespenar.
  • Ice Star +4: +4 THAC0, 6-12 damage, speed 3. Properties: +1-4 cold damage, Fire Resistance +20%. Location: Gromnir Il-Khan.
  • The Sleeper +2: +2 THAC0, 4-10 damage, speed 5. Properties: Inflicts sleep on target for 3 rounds (save vs. Death at +4 negates). Location: Bernard.
  • Wyvern's Tail +2: +2 THAC0, 4-10 damage, speed 5. Properties: Target must save vs. poison or take +5 points of poison damage.

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