Skip to content
Escape from Spellhold
Baldur's Gate II: Shadows of Amn

Escape from Spellhold

Confront Irenicus and escape Spellhold in Baldur's Gate II: Shadows of Amn. Learn how to defeat Irenicus and choose your path forward.

By ···10 min read·Multi-source verified
1 reading this guide  

Confront Irenicus and escape Spellhold in Baldur's Gate II: Shadows of Amn. Learn how to defeat Irenicus and choose your path forward.

Walkthrough
  1. 1
    Upon emerging on Spellhold Level 2, Saemon Havarian will appear and explain that Irenicus cannot be defeated alone, suggesting you use the inmates as an army.
  2. 2
    Warning: Do not enter the central room on Level 2, as Irenicus will instantly kill your entire party.
  3. 3
    In the northeast of Level 2, a storeroom contains five rare Arrows of Dispelling and the First Journal of Jon Irenicus.
  4. 4
    You can rest in the storeroom to trigger the Slayer transformation without attacking anyone, provided your party members are outside and your PC is out of their sight.
  5. 5
    Proceed up the stairs to Spellhold Level 1.
  6. 6
    On Level 1, you will encounter Lonk the Sane, who is worth 20000XP and can be provoked into combat.
  7. 7
    Gather with the inmates in the common area and incite them against Irenicus. Wanev will then transport you to the test chamber to face him.
  8. 8
    During the confrontation, cast Insect Plague on Irenicus. Unarmed clones of your party will be summoned but are not a significant threat and should be affected by the Insect Plague.
  9. 9
    Use Breach to lower Irenicus's defenses, then attack him with your best Improved-Hasted melee characters.
  10. 10
    After defeating Irenicus, each party member will receive 68500XP. Yoshimo will appear with a group of murderers who use invisibility and backstab.
  11. 11
    Cast True Seeing to counter the invisible attackers. Loot any equipment Yoshimo was wearing.
  12. 12
    Important: Collect Yoshimo's Heart to take to a Temple of Ilmater later.
  13. 13
    Upon defeating Yoshimo and his companions, you will unlock the Friends Like These trophy.
  14. 14
    Make a hard save and return to Level 1. Collect a Rogue Stone from the common area table if you missed it earlier.
  15. 15
    As you attempt to leave, Saemon Havarian will reappear and offer to help you chase Irenicus, revealing his destination is the elven city of Suldanessellar.
  16. 16
    Havarian presents two options: follow Irenicus through a portal or accompany Havarian to his ship to intercept him.
  17. 17
    Option 1: The Portal This path is less rewarding. Head towards the asylum entrance and enter an office. Defeat the Stone Golem, search the desk for the Second Journal of Jon Irenicus, and find a Staff of Thunder and Lightning in a cupboard. In the adjacent bedroom, find the Horn of Silence in a wall cupboard and Jon's Key and a Rogue Stone in the bedside table. Return to Level 2 and open the portal door to unlock the Unknown Risks trophy. Warning: Choosing this path significantly cuts content and locks you out of certain loot. It is recommended to reload your hard save unless you intend to proceed this way permanently.
  18. 18
    Option 2: Work With Havarian Agree to Havarian's plan. He will teleport you outside Spellhold and instruct you to gather supplies and meet him in the Tavern.
  19. 19
    Before meeting Havarian, return to Spellhold. Depending on your entry method, you may need to defeat creatures near the entrance.
  20. 20
    Inside the first-floor office, defeat the Stone Golem. Search the desk for the Second Journal of Jon Irenicus and the cupboard for a Staff of Thunder and Lightning +2. In the bedroom, find the Horn of Silence in a cabinet and a Rogue Stone in the bedside table.
  21. 21
    Leave Spellhold and proceed to the area exit, potentially fighting through enemies.
  22. 22
    In Brynnlaw, meet Havarian at the Vulgar Monkey tavern. He reveals his ship was scuttled by Desharik, but Desharik's own ship is available.
  23. 23
    To depart, you must steal the ship's horn from Desharik's lover, Cayla's, house. The horn is only there at night. Rest if needed to pass time.
  24. 24
    Cayla's Home is west of the Festhall and one level up. Confront Cayla and her paramour, Algor. Cayla will summon guards when she notices you.
  25. 25
    After defeating the guards, search the table for the Pirate Horn and a Rogue Stone. The locked chest contains some GP.
  26. 26
    Go to the docks and head east, fighting a press gang.
  27. 27
    Continue east to meet Saemon Havarian and give him the horn.
  28. 28
    Desharik will appear and kill Cayla for her infidelity, then sic his pirates on you. Desharik himself is worth 11000XP and can be attacked.
  29. 29
    After defeating the enemies, speak to Saemon again to receive the Silver Blade (a weapon component).
  30. 30
    The ship will set sail automatically, and you will unlock the Took a Chance trophy.
Tips
  • The Arrows of Dispelling are very rare and useful against magical defenses.
  • The Journals of Jon Irenicus provide insight into his motivations.
  • The Staff of Thunder and Lightning and Horn of Silence are powerful magical items.
  • Yoshimo's Heart is a key item for a later quest.
  • Stealing the Pirate Horn at night is crucial for escaping with Havarian.
  • XP from defeating Lonk the Sane (20000XP), Irenicus (68500XP per party member), Desharik (11000XP), and various enemies.
  • Arrows of Dispelling.
  • First Journal of Jon Irenicus.
  • Second Journal of Jon Irenicus.
  • Staff of Thunder and Lightning.
  • Horn of Silence.
  • Jon's Key.
  • Rogue Stone (multiple).
  • Silver Blade (weapon component).
  • Friends Like These trophy.
  • Unknown Risks trophy (if Option 1 is chosen).
  • Took a Chance trophy (if Option 2 is chosen).

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content