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Saradush Prison / Saradush Palace
Baldur's Gate II: Shadows of Amn

Saradush Prison / Saradush Palace

Detailed walkthrough for Baldur's Gate II: Shadows of Amn, covering entry points to Saradush Prison, defeating Vampires, finding the Bronze Ioun Stone, and confronting Gromnir Il-Khan in Saradush Palace.

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Detailed walkthrough for Baldur's Gate II: Shadows of Amn, covering entry points to Saradush Prison, defeating Vampires, finding the Bronze Ioun Stone, and confronting Gromnir Il-Khan in Saradush Palace.

Walkthrough
  1. 1
    Entering the Old Prison: Choose one of three methods: sewer entrance, front door (requires key from Sister Farielle), or nighttime approach via courtesans in the Tavern (requires Negative Plane Protection).
  2. 2
    Prison Level 1 - Initial Area: Find magical ammo. A hidden door is present but unopenable. Exit through the door on the right.
  3. 3
    Prison Level 1 - Corridor: Three doors. Leftmost is unopenable. Right leads to a Fledgling Vampire. Middle door has a hidden door in the back.
  4. 4
    Prison Level 1 - Prison Spirit: Enter the middle door, unlock the hidden door, and encounter the Prison Spirit. Search a barrel for a skull.
  5. 5
    Prison Level 1 - First Encounters: Follow the corridor, kill two Vampires. The Prison Spirit reappears, miming putting on a necklace. Search the table in the middle cell for a Rusted Amulet.
  6. 6
    Prison Level 1 - Sanctifying the Grave: In the cell above, you'll learn of a defiled shallow grave. Place the skull and Rusted Amulet on the table. Use Elven Holy Water (buy from Temple of Waukeen if needed) to sanctify the grave. The Prison Spirit will appear and gesture for you to follow.
  7. 7
    Prison Level 1 - Bronze Ioun Stone: The spirit leads to an inaccessible east cell. Enter, kill the emerging Vampire, and search for the Bronze Ioun Stone (useful and a crafting component).
  8. 8
    Prison Level 1 - Phlydian's Lair: Return to the Prison Spirit's body location. A third cell holds another Vampire. A hidden door in this cell leads to a corridor with a Fledgling Vampire.
  9. 9
    Prison Level 1 - Approaching the Leader: The obvious door has a difficult lock (>100 skill). Alternatively, use a hidden door above it to reach Phlydian's lair.
  10. 10
    Prison Level 1 - Boss Fight: Kill Phlydian and her two accompanying Vampires. Exit to Level 2.
  11. 11
    Prison Level 2 - Arrival: Start in the eastern tunnel, receiving 3000XP per party member. Meet Asmay Jahag, who warns of patrols, traps, and prisoners.
  12. 12
    Prison Level 2 - Southern Corridor: Beware of traps and guards. Thieves use Potions of Invisibility and backstab. A Mage is present but less dangerous.
  13. 13
    Prison Level 2 - Freeing Prisoners: You can free three prisoners by picking cell locks, gaining +1 Reputation per prisoner.
  14. 14
    Prison Level 2 - Storeroom: Enter the storeroom from the cell area. Fight two Elite Orcs and one Elite Orog. Loot trapped and locked containers for magical ammo, a Wand of Lightning, and Fflar's Scabbard (crafting item). The north storeroom is the sewer entrance.
  15. 15
    Prison Level 2 - Towards the Palace: Proceed east through weaker enemies. The last room has a trapped and locked container with magical ammo. Buff up and exit to Saradush Palace.
  16. 16
    Saradush Palace - Lower Level: Fight three Il-Khan Soldiers, an Archer, and a Battle Mage. The Battle Mage is dangerous; use Horrid Wilting.
  17. 17
    Saradush Palace - Upper Level - Gromnir's Arrival: Buff up and head upstairs. Melissan and Gromnir Il-Khan are arguing. After Melissan leaves, Gromnir attacks with named Mage Karun the Black, an Il-Khan Battle Mage, Berena Elkan (Berserker), and Eler Had (Assassin). An Il-Khan Soldier also appears behind you.
  18. 18
    Saradush Palace - Upper Level - Strategy: Use area-of-effect spells (Horrid Wilting, Dragon's Breath) to kill the Mages. Use summons to distract Gromnir. Focus attacks on Elkan and Had while a fighter distracts the Il-Khan Soldier. Concentrate on Gromnir.
  19. 19
    Saradush Palace - Upper Level - Rewards: Earn ~100000 combat XP and 30000XP per party member upon Gromnir's defeat. Melissan reappears.
  20. 20
    Post-Gromnir: You can leave the city. Melissan offers information on Yaga-Shura (a powerful, fast-healing fire giant) if you agree to hunt him. She suggests searching the Forest of Mir for his weakness.
Tips
  • Negative Plane Protection is required if entering the prison via the tavern courtesans.
  • Immunity to +1 weapons and below can help against many guards in the southern corridor of Prison Level 2.
  • Be wary of Thieves using Potions of Invisibility and backstabs.
  • The Bronze Ioun Stone is a crafting component.
  • Fflar's Scabbard is a crafting item.
  • Horrid Wilting is effective against the Battle Mage on the Lower Level and the Mages in the Upper Level.
  • Stoneskin, Iron Skins, and Mirror Image can help deflect backstabs from Eler Had.
  • XP for defeating Vampires, Fledgling Vampires, Phlydian, Gromnir Il-Khan, and his allies.
  • Bronze Ioun Stone.
  • Wand of Lightning.
  • Fflar's Scabbard.
  • +1 Reputation for each prisoner freed.
  • Information on Yaga-Shura (if agreed to hunt him).

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