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Rangers
Baldur's Gate II: Shadows of Amn

Rangers

A comprehensive guide to the Ranger class in Baldur's Gate II: Shadows of Amn, detailing class features, kits like Archer, Stalker, and Beast Master, and spell progression.

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A comprehensive guide to the Ranger class in Baldur's Gate II: Shadows of Amn, detailing class features, kits like Archer, Stalker, and Beast Master, and spell progression.

This guide covers the Ranger class and its kits in Baldur's Gate II: Shadows of Amn, detailing their unique abilities, strengths, and weaknesses.

Ranger Class Features:

  • Can wear helmets and any armor/weapon.
  • Two specialization slots for weapons and fighting styles.
  • Starts with and can gain a third slot in Two-Weapon Style.
  • Can select a racial enemy, granting +4 THAC0 and damage against that type (Vampire recommended).
  • Charm Animal ability usable once per day at level 1, increasing every 2 levels.
  • Can Hide in Shadows when wearing light armor.
  • Can cast druidic spells from level 8.
  • Alignment restricted to Good.
  • HP progression: 10/level for first 9 levels, 3/level thereafter.
  • Dual-class attributes: Strength, Dexterity, and Wisdom.
  • Compared to Fighters, Rangers offer two free proficiency slots in Two-Weapon Fighting, minor spellcasting, and the racial enemy bonus. Charm Animal is generally less useful.

Ranger Spell Progression:

Level1st2nd3rd
81--
92--
1021-
1122-
12221
13321
14322
15332
16+333

Archer Kit:

  • A dedicated marksman.
  • +1 THAC0 and damage with missile weapons every 3 levels.
  • Grand Mastery (five slots) available for longbows, shortbows, and crossbows.
  • Called Shot ability usable once per day at level 1, gaining an additional use every four levels (e.g., 2 at level 5, 3 at level 9).
  • Cannot wear metal armor.
  • Can only achieve Proficiency (one slot) with melee weapons.
  • Cannot use Charm Animal.
  • Called Shot effects: -1 THAC0 (4th level), -1 save vs. Spells (8th level), -1 Strength (12th level), +2 damage (16th level). These bonuses stack. Reducing an enemy's Strength to 0 results in death.
  • Considered the best Ranger kit due to high DPS potential from missile weapon bonuses and Called Shot.

Stalker Kit:

  • Enhances Ranger stealth abilities.
  • +20% to stealth skills.
  • Can backstab with a lower damage multiplier than thieves (x2 at levels 1-8, x3 at levels 9-16, x4 at level 17+).
  • At level 12, gains access to three arcane spells: Haste, Protection From Normal Missiles, and Minor Spell Deflection.
  • Cannot wear armor heavier than studded leather.
  • The backstab is decent, but other abilities are less impactful. Not ideal for fulfilling a fighter role.

Beast Master Kit:

  • Focuses on affinity with nature.
  • +15% to stealth skills.
  • Can cast Find Familiar (pseudo dragon or fairy dragon).
  • At 6th level: Animal Summoning I.
  • At 10th level: Animal Summoning II.
  • At 12th level: Animal Summoning III.
  • Cannot use metal weapons (e.g., swords, morning stars, halberds).
  • Cannot wear armor heavier than studded leather.
  • Animal Summoning is useful, but the weapon and armor restrictions are crippling. A Fighter/Druid is often a better alternative.

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