Explore Civilization V's Part 108 guide, detailing bonus and luxury resources, and the foundational Ancient Era technologies that unlock vital improvements and units.
This guide covers the Bonus and Luxury Resources available in Civilization V, along with the technologies from the Ancient Era. Understanding these elements is crucial for city growth, happiness, and technological advancement.
Bonus Resources
These resources provide a direct benefit to city growth.
- Bananas — Requires Plantation, Found On: Jungle, Bonus Provided: +1 Food
- Cattle — Requires Pasture, Found On: Grassland, Bonus Provided: +1 Food
- Deer — Requires Camp, Found On: Tundra, Forest, Hills, Bonus Provided: +1 Food
- Fish — Requires Fishing Boats, Found On: Coast, Bonus Provided: +1 Food (as of 1.0.1.217 patch)
- Sheep — Requires Pasture, Found On: Grassland, Hills, Bonus Provided: +1 Food
- Wheat — Requires Farm, Found On: Plains, Bonus Provided: +1 Food
Luxury Resources
These resources increase happiness when acquired.
- Cotton — Requires Plantation, Found On: Desert, Plains, Grassland, Bonus Provided: +2 Gold
- Dyes — Requires Plantation, Found On: Forest, Jungle, Bonus Provided: +2 Gold
- Furs — Requires Camp, Found On: Tundra, Forest, Bonus Provided: +2 Gold
- Gems — Requires Mine, Found On: Jungle, Desert, Grassland, Plains, Hills, Tundra, Bonus Provided: +3 Gold
- Gold — Requires Mine, Found On: Desert, Hills, Plains, Grassland, Bonus Provided: +2 Gold
- Incense — Requires Plantation, Found On: Desert, Plains, Bonus Provided: +2 Gold
- Ivory — Requires Camp, Found On: Plains, Bonus Provided: +2 Gold
- Marble — Requires Quarry, Found On: Grassland, Plains, Tundra, Hills, Desert, Bonus Provided: +2 Gold, -25% Wonder Build Time for City Nearby
- Pearls — Requires Fishing Boats, Found On: Coast, Bonus Provided: +2 Gold
- Silk — Requires Plantation, Found On: Forest, Bonus Provided: +2 Gold
- Silver — Requires Mine, Found On: Desert, Hills, Tundra, Bonus Provided: +2 Gold
- Spices — Requires Plantation, Found On: Jungle, Bonus Provided: +2 Gold
- Sugar — Requires Plantation, Found On: Flood Plains, Marsh, Bonus Provided: +2 Gold
- Whales — Requires Fishing Boats, Found On: Coast, Bonus Provided: +1 Food, +1 Gold
- Wine — Requires Plantation, Found On: Plains, Grassland, Bonus Provided: +2 Gold
Ancient Era Technologies
Technology is fundamental to progress in Civilization V. The following technologies are available in the Ancient Era:
- Agriculture — Science Cost: 20, Prerequisite Techs: None, Leads to: Pottery, Animal Husbandry, Archery, Mining. Unlocks: Farm (Tile Improvement).
- Animal Husbandry — Science Cost: 35, Prerequisite Techs: Agriculture, Leads to: Trapping, The Wheel. Unlocks: Horses (Resource), Pasture (Tile Improvement).
- Archery — Science Cost: 35, Prerequisite Techs: Agriculture, Leads to: Mathematics. Unlocks: Archer (Unit).
- Bronze Working — Science Cost: 55, Prerequisite Techs: Mining, Leads to: Iron Working. Unlocks: Spearman, Hoplite, Immortal (Units); Barracks, Krepost (Buildings); The Colossus (Wonder); Remove Jungle (Ability).
- Calendar — Science Cost: 70, Prerequisite Techs: Pottery, Leads to: Theology. Unlocks: Stonehenge (Wonder), Plantation (Tile Improvement).
- Masonry — Science Cost: 55, Prerequisite Techs: Mining, Leads to: Construction. Unlocks: Walls (Building), The Great Pyramid (Wonder), Quarry (Tile Improvement), Clear a Marsh (Ability).
- Mining — Science Cost: 35, Prerequisite Techs: Agriculture, Leads to: Masonry, Bronze Working. Unlocks: Mines (Tile Improvement), Remove Forest (Ability).
- Pottery — Science Cost: 35, Prerequisite Techs: Agriculture, Leads to: Sailing, Calendar, Writing. Unlocks: Granary (Building).
- Sailing — Science Cost: 55, Prerequisite Techs: Pottery, Leads to: Optics. Unlocks: Work Boat, Trireme (Units); The Great Lighthouse (Wonder); Fishing Boats (Tile Improvement).
- The Wheel — Science Cost: 55, Prerequisite Techs: Animal Husbandry, Leads to: Engineering. Unlocks: Chariot Archer (Unit), Road (Tile Improvement).
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